Universe assets are broken in studio test server/client, this likely started occurring in the latest client update.
Repro steps:
- Create a universe linked asset (decal) through the game explorer.
- Use the asset through its universe asset id (example: rbxgameasset://Images/test).
- Start studio test server/client. The decal will load on the server studio instance, but not in the client studio instance. This message is printed out in the error console:
Image “https://assetgame.roblox.com/asset?universeId=0&assetName=…&skipSigningScripts=1” failed to load in “…”: Request failed.
I noticed that the universeid here is 0, this likely is not correct. Were there changes made to this recently?