LocalPlayerArrivedFromTeleport will never fire if the player wasn’t teleported in, but there’s no way to know whether or not the player teleported in. I want to know whether or not I should be waiting for this event to fire.
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Property bool Player.Teleported [hidden] [readonly] [RobloxScriptSecurity]
Property bool Player.TeleportedIn [RobloxScriptSecurity]
ROBLOX just loves to lock innocent but useful members, you get used to it.