Is it possible for me to unlock the mouse in a game which forces first person? I mainly need to do this to make GUI interactions much easier, but haven’t been able to find any way of doing it yet.
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Hello there.
GUI buttons have a property called “Modal”, which releases the mouse lock in first person mode when the button is set to visible.
Desc in API reference: GuiButton | Documentation - Roblox Creator Hub
37 Likes
Awesome, thanks! I’m pretty new to GUI making so this is super useful to know about.
2 Likes
If you want your mouse to be unlocked regardless of whether there’s a GUI present or not, you could also place the following in a local script under StarterPlayerScripts:
local player = game.Players.LocalPlayer
local ContextActionService = game:GetService("ContextActionService")
ContextActionService:BindAction(
"Action",
function ()
return Enum.ContextActionResult.Sink
end,
false,
Enum.UserInputType.MouseWheel
)
player.CharacterAdded:Connect(function()
local plrGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui", plrGui)
local txtButton = Instance.new("TextButton")
txtButton.BackgroundTransparency = 1
txtButton.Size = UDim2.new(0, 0, 0, 0)
txtButton.Text = " "
txtButton.Modal = true
txtButton.Parent = screenGui
end)
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