Reproduction Steps
Ever since release of our game, Sword Haven, on 13th September, performance has been consistently unnatural, bizarre. Retention data was “fine”, we thought the game may have simply been a failure, didn’t think anything of it. However, there has now been 5 instances of extremely unnatural fluctuation in CCU (Concurrent Users), all of them explained in detail below.
To clarify, this is not a complaint or a pity post just because “your game is bad”. I understand it’s a possibility, but I am also highly confident there is a genuine issue in the Roblox algorithm or some other discoverability system, and I would like the situation to be assessed for the mentioned potential issues.
Instance 1
Explanation: We were stable since release until Sept 23th, averaging 1K CCU. Suddenly, on the night of the 23rd, with absolutely no external influence, such as social media promotions, the game jumped from 1K CCU to 4K in just a few hours. Then, on the 24th as the game continued to grow unnaturally fast, Roblox servers went down, and we halved in players. Normal, Roblox is down, players aren’t able to connect. But the game didn’t recover, it stayed at half, and continued downhill. The following day on the 25th Sept we had half the CCU as compared to the day prior. 26th Sept, went from 2.6K to 1K, although going from a Sunday to a Monday obviously always reduces in players, it’s not this much, not by more than x4, it’s unnatural.
Instance 2
Explanation: Following the last day of the first Instance, on the 27th, we were down to just 500 CCU. Once again, without any external influence, we jumped from 500 to 1.9K, and again, no explanation, completely randomly and unnaturally. This continued and remained stable until 29th Sept, where the next instance of this unexplainable activity occurs.
Instance 3
Explanation: After being somewhat stable at ~2K CCU, we suddenly, with no external influence, went to barely 1K on a Friday (30th Sept), where Roblox global CCU grows by ~25%. Completely random drop once again, unexplainable by any means.
Instance 4
Explanation: Exact same situation as instance 3. We were stable at ~1.2K CCU from Mon-Thu (Oct 3 - Oct 6), when we dropped to <800 on Oct 7th, a Friday, at a time where Roblox grows. No external influence, no explanation.
Instance 5
Explanation: Going from Sunday to Monday is usually a 42% drop. But somehow, without any external influence, we went up 20% instead (9th Oct Sunday - 10th Oct Monday).
For now, that is all the unusual activity on our game within the last 4 weeks. I understand natural fluctuation happens, and some of these fluctuations could’ve been, but this many times so consistently cannot be natural. This is my 6th game to be released, and I have never experienced anything like this. If a game falls, it just falls, it’s simply not good enough. Same the other way, if it’s good enough, it’ll grow, steadily and consistently, until it reaches its limit and either stabilizes or beings to fall. Consistently.
Now, retention.
This is the average day 1 retention for each group of games:
The average 2,500 experience averages around 50 CCU. So, with the average top 2,500 experience having a Day 1 retention of 12%, you’d only expect the absolute worst of the worst games, completely dead, having under 10%, right? Well, here comes in Sword Haven, our game, barely holding on to 10%, dipping as low as 6.5%. Day 7 retention just not even realistic, we’ve had 1 failed game previously, that couldn’t go above 300 CCU, and died completely within 2 days. That game had a day 7 retention of 7%. Sword Haven has 1%.
Both of these figures seem completely unrealistic to us, large majority of players we met are loving the game, mostly positive feedback, no performance issues or other notable issues. We have also been tirelessly trying to improve this with research backed features & improvements. For example, simple and interactive onboarding experience, first impressions, progression curve, etc… And it does nothing but continue trending downhill. These statistics deny all logic and sense, and we strongly believe something is wrong on Roblox’s end.
Only thing to mention is we have been sponsoring the game consistently on average 50,000 Robux daily. This couldn’t have had any effect since it was completely consistent since day 1 of release. The only time we weren’t sponsoring was for 2 days, Oct 12 and Oct 13.
To clarify again, this isn’t a complaint about my game failing. It is not a pity post because my game failed. It is something we believe is a genuine issue and is affecting more than just our game.
Expected Behavior
I expect realistic retention statistics.
I expect at least a somewhat consistent Concurrent Users chart.
Actual Behavior
The retention statistics are below anything I thought imaginable, and believe it is an issue with Roblox, not the game.
Concurrent Users are all over the place, randomly spiking, randomly crashing, unnaturally, over and over again.
Issue Area: Roblox Website
Page URL: ⚔️ Sword Haven - Roblox
Impact: High
Frequency: Constantly
Date First Experienced: 2022-09-25 00:09:00 (+03:00)
Date Last Experienced: 2022-10-20 00:10:00 (+03:00)