Untie SelectionPointLasso and SelectionPartLasso from requiring a Humanoid

As the title states, I don’t believe these two objects should require a Humanoid to be able to use.

That doesn’t mean break current implementations. Just deprecate or hide the Humanoid property of these two objects and instead add new properties corresponding to the object in question. New property for SelectionPartLasso called “Part2” and new property for SelectionPointLasso called “Part”. Both new properties will override the Humanoid property.

This will render these objects useful again without having to be hacky just to use them.

Support.

@Devs
Any explanation on why it required Humanoid in the first place?

I suppose this could be handy.

This could be incredibly handy.

Would be nice if there was another type of SelectionPointLasso that took parameters point1 and point2 and drew a line between the two. It’d be really nice if I didn’t have to worry about parts for bullets.

Why were humanoids even required for them to function to start with? Support for this idea.