Untracked memory on Mac in the ranges of 300MB - 1GB (+)

My client had FPS drops in his game and we thought it was a memory leak. After comparing with other developers in the studio their memory, devices, checking for uncleaned loops connections etcetera, we realized the only difference that was major is the fact that my client has a Mac device whereas we all have windows

I told him to join a baseplate and he had 300MB on an empty baseplate.

Memory tab:

(empty baseplate)

(our game)

Specs:

Expected behavior

Client should have ~1.3K memory like windows users, not an extra gigabyte (this also causes performance issues). Also an UntrackedMemory of 0.00 like all of us on windows.

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Thanks for the report! We’ll investigate and follow up with updates.

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I’ve also been experiencing this, it seems like a massive memory leak or something.
That or the memory usage menu is just wrong, though either way this is a big issue.