Untracked Memory/LuaHeap increasing to insane levels

Reproduction Steps
You can edit/play the game here and this is directly happening to me.

System Information:
Windows 10 Pro
CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics
Memory: 24GB 1866MHz DDR4
GPU: NVIDIA GeForce GTX 1650

Expected Behavior
When creating a game, I expect the memory to stay low and for Untracked Memory/LuaHeap to not rise very high at all.

Actual Behavior
Instead, memory rises up to 200MB in some? games I load in. This did not happen before this week, and it seems other users may not experience this issue?

As you can see here in a blank place, these 2 categories continue to rise despite there not being a single script. Here it is in a actual place.

A friend of mine on discord doesn’t see any increase

While this friend does

Issue Area: Engine
Issue Type: Performance
Impact: High
Frequency: Constantly
Date First Experienced: 2022-01-08 10:01:00 (-07:00)
Date Last Experienced: 2022-01-12 00:01:00 (-07:00)


happening to me too, under CoreScriptMemory.

1 Like

This was reported already: Developer Console Causes Massive Memory Leak

I am also experiencing this though, now its hard to tell if my game has memory leaks or if its just the dev console (or both)


I was referred to this post yes, they may be related, however that one is both closed and it seems this problem is new. This wasn’t happening a few weeks ago.