I was trying to make a 2D game with very thin 3D parts (0.05 or less), but when I tested physics, this happened:
(Sorry I couldn’t upload the video file but here’s the place file: BugExample.rbxl (57.5 KB))
So, what happened was that when I unanchored them, the smaller part fall on the bigger one, and instead of bouncing or staying up straight, the part just went right through it and lay down on the ground. When I tried by making it fall from a very short distance from the bigger part, it didn’t go right through, but still didn’t stand up straight like it should. I also tried this again but after making it 2-stud thick, it worked until it was 200 studs high.
Expected behavior
The part should’ve stayed up straight either bouncing upwards or just staying, not falling to any side or rotating or going right through.