I want to be happy here. I want to say that this was a great change. I want to say that Roblox are taking steps forward in modernizing and streamlining their approach to letting people advertise their games and items, bettering the experience for everyone. But I can not.
All because of this:
I don’t care how much better advertising games is going to be with this change, I’m not going to fill out a bunch of information like my first and last name in order to do what I’ve been able to do before without it. The last thing I need to worry about is the risk of having my whole identity doxxed in a random data leak for the people who don’t like me to find out about and harass me over. All because I wanted people to join my game about a chicken trolling people.
You could argue “why not just use fake information?”, but I could very easily counter that with another question: Why do we need to do this in the first place? Maybe for if you’re using forms of advertising that can use real money over Robux (There may be laws surrounding that sort of thing, I don’t know), but even then Roblox could lock USD payment if the information isn’t given and just let users use Ad Credit which uses Robux.
This is completely out of line for Roblox to force like this, and I’m not standing for it. I’d rather let my games rot away than give this information, which is what’s going to happen. I refuse to make an Ads Manager account.
The death of User Ads is the icing on the cake. While the system being removed was definitely expected at this point, it just feels like I’m being boxed into giving my personal information alongside the new Ads Manager. Plus, they’re still a very useful tool - just not for games. Is there even another way to advertise stuff like groups and t-shirts? I don’t think there is. It’s just a bad situation all around for everyone that advertises anything besides games or for people who don’t want to use the new ads manager over privacy concerns like me.
Despite all the bad updates pushing me away, despite the new features that break my games, despite all of that, I have continued making games in at least some fashion because I knew that I could still gain some sort of audience in a games release, no matter how big or small. Now I don’t even have THAT.
Thank you for ruining everything for me, Roblox. I really appreciate it.