If you also run a clothing store then you should know the conversion rate is absurdly low compared to if you’re selling just shirts and pants. The reason you see solely clothes sold in most stores is because the 10% you got before this change wasn’t enough to justify putting the work and effort in creating places where users could purchase UGC content. As for selling it on the virtual floorspace that takes a good amount of data especially if you plan on selling dozens or even hundreds of hats and have to load their meshes. You’re right, you could do a virtual catalog but the conversion rates on those are still absurdly low and there’s little to no point in making one if you only get 10% of the sales at the time, with this new update there is more of an incentive and you likely will see more UI catalogs in things such as clothing stores.
It says right here they have control
This is likely just the beginning so expect them to add more customizations on who can sell what items in the future.
You completely ignored my point and tried to say I said something I never did, I never said there was no demand for UGC content in games I said as of this moment developers have a much higher and a much more profitable incentive to sell hats through ingame currencies or hat packs. The amount developers get for selling UGC items compared to what they would get for selling a pack of them for much less and for a higher percentage outweighs this new update.