I like this, but I do think the whole age guideline thing is a double edged sword for me.
What if a player plays our All Ages or “Minimal” game and wears a very scary avatar outfit? Are we held responsible? Is the creator of the UGC the player has equipped held responsible? Is the user that wore this outfit responsible? Will our experience receive moderation as a direct consequence of something like this?
How does this still manage to qualify under Roblox’s description of a “Minimal” labelled experience, when, if a parent were to watch their kid play our game, they may at some point in time see their child encounter another player’s quite scary looking avatar (using items they have bought from the UGC creators) when they believe their child is playing a game where the label is supposed to signify this won’t be the case?
Such things the developers by default do not really have a whole lot of control over and I’m really curious about how Roblox see this kind of thing because I can absolutely see complaints from some parents happening.
IDK, but I think this is a huge problem with avatar items that anyone can wear in any Experience.
My probably unpopular opinion: since avatar items can’t be filtered by age ratings they should all be required to be ‘all ages’ appropriate.
Otherwise you would have to filter out those outfits to underage players in games with mixed population. (where older players see the gory outfit, young players see a default outfit, noob?)
Can we please get a service to allow some kind of censoring and cross-play on games between 13+ and 17+?
Some projects I work on are actually MOSTLY suitable for 13+ users, but I’d have to restrict them to 17+ purely because of any extreme violence/gore being present (which, trust me, is actually important for world building and artistic intend).
I’d like some kind of service that allows me to check if a user is 17+ verified so I can toggle more cartoony visuals and replace beer bottles with apple juice, etc if they’re not.
I want to be able to build worlds and stories where I can accurately represent brutal/scary elements but be able to tone them down just for the <17 users so they can still play the game just for the gameplay and fun, while 17+ users will see the game’s visuals as the artist intended.
Currently you’d have to basically upload the same experience twice and manually remove stuff from the 13+ version, updating 2 experiences that are basically the same game is tedious and some people and friends would not be able to play together unless everyone’s verified (which I know will not happen).
Currently, I have to choose between…
Restrict the game to a pretty small playerbase that is verified.
Or.
Sacrifice artistic intend and lore accuracy and how I actually want people to experience the game just so that more can play it.
A censor service would allow for a nice middle ground where we can have the best of both.
It would simply be a service, you call :UserCanSeeMatureContentAsync() on it, it returns either true or false.
And if the user is 17+, they can see extreme blood, beer bottles, etc.
By default it’s turned off, but being 17+ unlocks the features and would allow you to see the game the way the artist truly intended.
This service technically shouldn’t be able to fail.
You just make sure things are off by default and only enable them if this service returns without an error.
Is there any plan to allow games to tailor the experience to users based on their set restrictions. For instance, if in my shooter game I disabled blood and gore automatically for users below a certain content restriction? This way my game could be enjoyed by more players (politics for I want more money), without diminishing from the experience for older individuals.
It would show up as 13+ for unverified users and 17+ for verified users.
Or it would show up as “13+ with optional 17+ content”, but most likely the former.
This update is really good because it focuses more on explaining what’s in games instead of just using age labels like ‘13+’ or ‘9+’. It might also help if they add an AI to make it easier for developers to answer the questions, and allowing us to send images would be a nice touch too. It would be great if there were clear guidelines on what exactly mid/moderate are and how developers can appeal the content labels if needed, ensuring fairness and accuracy across all experiences
I think this is a great change which will allow developers to be more up to date with the audience of the games they (the audience) plays. I also think the ability to appeal a rating is a nice addition!
Thank you for taking the time to review the recent changes. We understand that some of you had questions about our policy, so we have updated our FAQ section to address those questions and provide additional clarification.
It seems like you’re referring to gore then, not violence… Does this mean that the deciding factor for the intensity of violence in your game is gore? Should games depicting lots of combat but having very little consequence upon death (Fortnite, for example) be given low content guidelines?
So I attempted to requested my main account “BehYT3” for adjust correct age with my ID verification in Support previously, then those support reply with this damned article yet:
In addition on July 25, Roblox Support (Customer service) always deliberately not getting responded to me after I requested for correct my main account date of birth with my ID verification as evidence at July 19.
Why all of those customer services (Obviously they’re bots) are perfunctory my request when I reply for ID verification evidence?