Upcoming Changes to Experience Guidelines

So, is there any plans to allow undoing a 17+/Restricted rating? I accidentally set one of my experiences to a 17+/Restricted rating; I didn’t realise I did until it was too late, and that experience now is permanently 17+/Restricted. I would like if there was a way to remove the rating, since I had to make a seperate place so players could still visit my experience. I’m also worried of being moderated of something I have no control over as well. The experience was intended for All Ages/Minimal, NOT 17+/Restricted.

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I still don’t know how violence is actually determined, are combat-focused games considered strong violence? What if it’s a combat game that has both combat and fantasy themed combat (like magic)?

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it’s still better to protect children lmao

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you guys announce this… AFTER my account leaves my incorrect birthdate? man you’ve got to be kidding me, but in all seriousness that’s actually super great for others who set their birth date to something stupid

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I hope some day age verification for 17+ experiences no longer is a requirement. I’d like to make a mature game that has mature themes without it’s success being completely strangled by a website security feature meant to stop kids from lying.

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As much as this change is appreciated, it doesn’t solve issues when games like dusty trip are practically Age 9+, or everyone even, but they fail to realize that on the lobby there is content that is LEGITIMATE gambling. Roblox NEEDS to regulate content they abuses things like FOMO and other dark patterns. Unplayable gambling content is seen with bad eyes already, yet we all fail to realize how a big portion of games after they blow off, they start implementing a ton of gambling garbage that allow people to make addicts of the young. Disappointing to see it not addressed in these update honestly.

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I like this, but I do think the whole age guideline thing is a double edged sword for me.

What if a player plays our All Ages or “Minimal” game and wears a very scary avatar outfit? Are we held responsible? Is the creator of the UGC the player has equipped held responsible? Is the user that wore this outfit responsible? Will our experience receive moderation as a direct consequence of something like this?
How does this still manage to qualify under Roblox’s description of a “Minimal” labelled experience, when, if a parent were to watch their kid play our game, they may at some point in time see their child encounter another player’s quite scary looking avatar (using items they have bought from the UGC creators) when they believe their child is playing a game where the label is supposed to signify this won’t be the case?

Such things the developers by default do not really have a whole lot of control over and I’m really curious about how Roblox see this kind of thing because I can absolutely see complaints from some parents happening.

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Why wasn’t this a thing as soon as ID Verification was added?

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In what cases there is going to be parental control or ID verification?

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IDK if i’m reading this wrong or what, but it seems to state that <9 can view ‘Mild’ rated games by default:

so that implies:

,so your player base should increase, if you were 9+ before.

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IDK, but I think this is a huge problem with avatar items that anyone can wear in any Experience.

My probably unpopular opinion: since avatar items can’t be filtered by age ratings they should all be required to be ‘all ages’ appropriate.

Otherwise you would have to filter out those outfits to underage players in games with mixed population. (where older players see the gory outfit, young players see a default outfit, noob?)

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Oh this is neat.
I do have a request however.

Can we please get a service to allow some kind of censoring and cross-play on games that sorta walk the line between 13+ and 17+?

Some projects I work on are actually MOSTLY suitable for 13+ users, but I’d have to restrict them to 17+ purely because of any extreme violence/gore being present (which, trust me, is actually important for world building and artistic intend).

I’d like some kind of service that allows me to check if a user is 17+ verified so I can toggle more cartoony visuals and replace beer bottles with apple juice, etc if they’re not.

I want to be able to build worlds and stories where I can accurately represent brutal/scary elements but be able to tone them down just for the <17 users so they can still play the game just for the gameplay and fun, while 17+ users will see the game’s visuals as the artist intended.

Currently you’d have to basically upload the same experience twice and manually remove stuff from the 13+ version, updating 2 experiences that are basically the same game is tedious and some people and friends would not be able to play together unless everyone’s verified (which I know will not happen).

Currently, I have to choose between…

  1. Restrict the game to a pretty small playerbase that is verified.

Or.

  1. Sacrifice artistic intend and lore accuracy and how I actually want people to experience the game just so that more can play it.

A censor service would allow for a nice middle ground where we can have the best of both.

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This is a good idea, but how would the overall rating be displayed?

If the code fails a user could get the wrong content for their age.

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It would simply be a service, you call :UserCanSeeMatureContentAsync() on it, it returns either true or false.

And if the user is 17+, they can see extreme blood, beer bottles, etc.
By default it’s turned off, but being 17+ unlocks the features and would allow you to see the game the way the artist truly intended.

This service technically shouldn’t be able to fail.
You just make sure things are off by default and only enable them if this service returns without an error.

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What would the web site show for the rating though? If its ‘either’ 17+ or 13+ ?

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Will I finally be able to hide 17+ games on my own account without a parental pin, so I am not forced to view inappropriate content?

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Well,okay i am excited of this

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Is there any plan to allow games to tailor the experience to users based on their set restrictions. For instance, if in my shooter game I disabled blood and gore automatically for users below a certain content restriction? This way my game could be enjoyed by more players (politics for I want more money), without diminishing from the experience for older individuals.

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It would show up as 13+ for unverified users and 17+ for verified users.
Or it would show up as “13+ with optional 17+ content”, but most likely the former.

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You don’t need to account for custom avatars that people bring into your experience. The questionnaire mentions this.

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