In 2018, we introduced functionality to request native ETC textures from games on mobile clients (primarily iOS and Android). The native ETC textures use 50 - 70% less memory than PNG textures on mobile devices.
Based on the success of that effort, we are now introducing functionality to request native DXT textures from games on Windows clients which will reduce the memory used by your games by up to 50% and should allow your games to be played on older hardware without causing crashes due to “Out of Memory” errors.
As we tweak the quality of the textures generated we are looking for developers to volunteer their games to take advantage of this new format. You will not need to make any changes to your games to enable this feature.
If your game uses a lot of images and you would like to volunteer your game to use native DXT textures when it is played in Windows Clients please provide reply to this post with the Place ID.
The feedback we’d like from you once we enable native DXT textures for your games:
- Do your images load slower on Windows clients than iOS and Android?
- Is the image quality acceptable? Is there increased blurriness or image does not render correctly?
- Do the images appear blurry in Studio?
Let us know in the comments below! Thanks!