My game is texture-heavy, so I would be interested in testing this.
Place ID: 1428153850
My game is texture-heavy, so I would be interested in testing this.
Place ID: 1428153850
Trying my best to make my game run better on mobile, and textures/graphics take up quite a bit of memory.
Place ID: 245440965
I would like to use DXT textures in this game.
Place Id: 513255899
Iām interest with this, My game will be base on realistic Photorealism and gonna use alot of high res mesh and texture
Place Id | 5508339295
I have a lot of textures in my game and most people who play my games have old computers so Iād love to try this out.
Place ID: 797772998
I would love to volunteer to test out this change for my game INFINITY RPG, PlaceId 380305410
and GameId 142847746
, where I use hundreds of asset textures and icons (128x128 - 1024x1024), mainly all being displayed in the UI.
https://www.roblox.com/games/380305410/ARMAGEDDON-I
Can I just use Android to test this out? Does it have to be decent hardware? I have a good PC but a horrible phone so I hope it wouldnāt bottleneck it in any way.
Thatās interesting, but this apply only one place or all the universe from the game?
Iād like my game to be registered;
Id; 534701013
Iād love to volenteer! Blox Royale: Battlegrounds - Roblox
(Place Id: 5459365973)
Blox Royale: Battlegrounds uses quite a bit of textures for the uis and iām trying to make it as performant on lower devices as possible before I release it.
Volunteer
https://www.roblox.com/games/4799905768/Containment-Zolta
My upcoming game has lots of images/textures.
Iād love to help test this out. I try to support as many device types as possible ranging from mobile, Xbox and low end PCs.
Place ID: 1080039206
Would like to test this out, our game seems to use a lot of memory for textures so weāre wanting to try it out.
Place ID: 2698066019
Hi we here at StyLiS studios would like to test this out on a smaller scale first via our test place, if results are good we will want to test it out in our main places.
Edit: Note / Question, Is this dynamically done when the image loads in? We remotely load in maps which may contain lots of textures. But the base of the place is pretty minimal with textures/images.
Place ID: 299659045
My upcoming project is full of textures and we have people with low-end devices up to test the changes
Tanks of Domination uses a lot of textures for each tank and the UI. We would love to test out this new format for our game.
Place ID: 1657749123
https://www.roblox.com/games/1657749123/wip-Tanks-of-Domination
From this post I couldnāt understand, are mobile ETC textures now enabled by default or are they still request-based?
SOUND VOLBLOX has always used a ton of textures everywhere, from song artwork, to gameplay assets, to tons of UI graphics.
Weād like to try it out.
Place ID: 2685507859
https://www.roblox.com/games/2685507859/SOUND-VOLBLOX-IV-RADIANT-BLUE
Weāre definitely interested in volunteering for this experiment, having the potential opportunity to expand our upcoming game which uses a lot of textures and images to further support low-end devices would make all the difference.
Place ID: 4824902511
This game doesnāt use many textures, but lots of materials and particles, most of which in short bursts, so any reduction in memory usage would be interesting to see.
Place Id: 5337005281
Iād love to volunteer RoVille! The game makes use of a lot of textures and the game does use up a lot of memory because of this. Pretty much anything a player builds in the game uses many textures for the walls and floors.
Place ID: 2546155523
All the floors and walls in these screenshots are made with textures and would be nice to see the difference in performance with the new texture format