Memory is always a problem for us, would love to test this out thank you!
1033860623
Feel free to activate it on Rotopia:
ID: 4901843753
https://www.roblox.com/games/4901843753/Work-in-Progress-RT
Thereās not a huge amount of textures, but itāll start adding up once I get back on development of it. Had a few non-Roblox projects to complete for my portfolio before I resume development.
This would come in handy as the textures already take 250 MB.
Place ID: 3082483895
Looking forward to see what are the difference in performance from memory usage.
Place ID: 2511789818
This would be super awesome for us as our places contain textures on a decent percentage of bricks. If we could have this enabled on 2699891546
and 3094821548
that would be fantastic!
Thank you everyone for the tremendous response and support. This feature will be available to all games once we rollout. For the time being weāll reach out to select developers to be part of the experiment and might expand the pool of games if needed. Please rest assured that all games will get DXT textures once we improve the quality to acceptable levels.
They are enabled by default for all requests from Android and iOS.
Quick question. Will it still make sense for developers to compress textures using tools like tinypng? Iād like to upload at full quality and have the engine handle compression (at least for mesh textures.)
My teamās game would benefit from this, we have tons of images for cars and jobs
ID: 4455133480
This would be an amazing feature.
Iād like to volunteer! I have a lot of plant textures.
The place ID is 250724380
:
https://www.roblox.com/games/250724380/Neverland-Lagoon?refPageId=1abee0d6-3270-4043-83cc-dfba299fc453
I agree with this. It would give room for the long-term improvement of a gameās quality as time progresses without requiring developer intervention.
Iād love to use this. The map has a lot of textures.
My game has 4 maps and a menu place. All of these have intense use of textures, so this would be a great place to test on
https://www.roblox.com/games/3339374541/FC-KITS-Midnight-Racing-Tokyo-DEMO
My game, SCP: Devolved uses majority textures and images for everything.
I have noticed that images are definitely heavy (at least based on microprofile) and has been something that makes game loading considerably longer than what it needs to be. I think it would be a good place to start testing on, as the next update will include a heavier amount of new hand drawn images.
https://www.roblox.com/games/4720397302/SCP-Devolved?refPageId=c606cd43-91cb-4985-b5a8-3e2ea91668a3
Hi, Iād really love to enrol my heavily texture based games into this experiment.
Place IDs: 323925323, 4674106615
Hi, I donāt know if youāre still accepting games, but my roleplay uses a lot of high quality textures to attempt to keep them crisp (itās all pixel art), and Iād love to try this out! There is rather high memory usage due to all the assets required, and itās caused some people to be unable to play.
Game ID: 2872154782
I believe State of Anarchy would benefit greatly from this and weād definitely be happy to test it out if you guys are still selecting games.