I would like to volunteer Net Games Hotel V30.5 - Roblox
Place ID is 527002887
Since my game already have lag issues with texture I think this will help alot.
I would like to volunteer Net Games Hotel V30.5 - Roblox
Place ID is 527002887
Since my game already have lag issues with texture I think this will help alot.
I would like to volunteer if youāre still accepting games. My game is currently under development but I plan to make maps entirely made of custom textures. I also usually put my game through stress tests with ~2500 textures each time I add new textures, and I think that it would be a good way of testing.
PlaceID: 5271637143
I would love to see this happen for Infinite Autocorrect
ID: 3403470694
Iād like my game to be registered: 2775224850
Thank you!
I have a game releasing soon, would love to have it be apart of this!
4589846137
A project Iām working on uses a ton of textures, Iād love to test!
Place ID: 4280528367
Thank you developers for volunteering. I wanted to provide an update regarding this feature. At this time there is a short delay in rolling this out. We are working diligently to remove the blocker and Iāll post an update as soon as the blocker is removed.
I would like to volunteer
Place ID: 5623273096
UPDATE: This feature will be rolled out for all games by tomorrow.
A big THANK YOU to the devs that provided feedback for this.
If you see any improvements in memory usage or find any quality issues with your games please feel free to post here.
Thanks
Nice! I canāt wait to see if there is any change on game performance.
Just a little question, DXT Textures will automatically be enabled for all games or you will have to enable them in Game Settings?
They are automatically enabled for all games. However this feature does not apply to Screen GUI elements.
UPDATE: This feature has been rolled out to all games.
UPDATE: We got reports regarding quality of clothing for DXT textures so weāve turned the feature off for now. We will be re-enabling this once weāve made fixes to clothing textures.
Sorry for the inconvenience everyone.
When this will be re-enable ? Because they are no news until you turned off this feature
We also noticed some unexpected increase in Avatar load times with this feature on. Weāve been working on diagnosing root cause and other issues took higher priority.
Rest assured weāve re-focused on this for the new year.
Thanks
Hello everyone,
Weāve re-enabled DXT for all games. Please let us know if you see any quality issues. Would love to hear how DXT textures affect memory usage of your games.
Cheers
hi, I was wondering, when somebody uploads a texture to Roblox, are images without an alpha channel / with a fully opaque alpha channel automatically being compressed with the DXT1 to save more memory (instead of DXT5). Also, are DXT5nm or BC5 (either of them) being used for normal maps in SurfaceAppearances instead of the same compression as other textures? Thanks!
One last thing, are there any plans on implementing ASTC compression as well for mobile devices? I know that some older phones do not support it, so maybe that would be too complicated, Iām not sure.
Hello,
We actually stores both the original source texture and the compressed textures. Uncompressed/compressed textures may be used depending on the texture usage/platform/device capabilities. But yes for Windows Client, when compressed textures are chosen, images without alpha channel/fully opaque alpha channel will be compressed as DXT1 and Surface Appearance normal texture will be in DXT5nm. Note that this compression format can change as we continue improving the platform. Regarding ASTC, thereās no immediate plan at the moment, but this is one of possibilities for future improvements.
Cheers
Thatās great, thank you for your response!