Sponsored gears have always been a foolish, if not useless decision to make as a developer. The fact that users had to buy the gear and you only got 90% of the profits meant that developers would simply implement the gear with their own code/make their own gear while keeping all the profits.
Situation A: You want a paid gear to be used in your game. You could either create a gamepass or use sponsored gears, the difference being that you get 70% of the profit earned from the gamepass whereas you’d only get 10% of the profit with sponsored gears.
Situation B: You want an unpaid gear to be used in your game. You could either script in the gear yourself or use sponsored gears, the difference being that users can use the gear for free with scripting whereas you’d make the gear paid on top of getting minimal profit.
Situation C: You don’t want to use a gear and will script your own game. Gears aren’t versatile anyways. This constitutes the majority of the games out there on Roblox.
There has never been a logical reason to use this feature, unless you were incredibly thoughtless. Combine this with the lack of customization for points A and B and you’ve made you decision.
You aren’t going to use sponsored gears.
I’m glad this is being removed. It will stop the minority reckless from making a huge mistake. The feature holds no sentiment in me and it only held back Roblox as a platform.