I’ve been seeing developers create their own custom boomboxes where it’s automatically welded to the player.
I don’t think the Tool instance will deprecated per se, but I do think that they’ll phase out the ability to buy any gears for your character from the catalog.
Bad idea, simply a bad idea.
Developer products’ purchases need to be processed through a script, say, you purchase a developer product from the store page of a game and you’re not in the game. Your player instance does not exist, therefore you will not get your item because there is no script binded to your purchases, you just wasted your ROBUX on nothing. Besides, even if you were in the game, you still wouldn’t get anything because purchases made on the website don’t send anything into the game. There is simply no point in purchasing something you’ll never get.
The only reason why gamepasses are on the store page is because you don’t need to handle the purchase, you just have to check if the player owns it or not. You cannot own developer products, they’re intended to be purchased multiple times.
They should add a PlayerPurchasedDevProductEarlier event that fires when the player joins after buying a product, so when the player joins the game next, they get what they bought. I don’t script gamepasses/dev products much, so I didn’t notice this. I still think there is a way to make it work, and if there is, I would use this feature a LOT!
Nah, more like a multiple ownership feature where if you buy a product from the store page, you can use it as many times as you bought it without paying in the game.
I still think the current system in place is much better though.
As well as segways. Most other gears that aren’t like popular (eg. The boom box, segway, or guns being the popular ones) should stay as legacy items and for admin houses, as well as be purchaseable but most of the gears (eg. Neon Nate the horse lord) should go off sale and kept for legacy purposes only
The leaderboard was a feature in which you could see which player was doing the best at a game in different categories, it was associated with the old and forgotten “Player Points” system.