Upcoming Underwater Lighting Improvements

Ohhh okay, thank you for asking first. Looks great btw, nice job and welcome to Roblox!

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This looks SICKKK now wait for screen space reflections :flushed: those will make all games amazing

I have tested it a week or ago or so, and I waited for a night cycle. I didn’t see anything objectionable, but that’s subjective.

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This looks amazing! When it releases I really want to try it out and see how it works.

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I can see water/fog interaction opening up new possibilities, such as disturbed sediments, otherworldly ecosystems, or sublimation from extreme cold.

Speaking of which, it’s been nine years since fog was first introduced, and there’s still no way to toggle it off completely. Is there a technical reason behind that (i.e. limitations within the rendering engine)?

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Just a heads up to everyone asking for the water ripple based lighting: Doing this effect physically accurately in real time is basically impossible, and even making a clever fake effect that looks similar is quite challenging, something that usually requires careful design for the particular scene in question. If you’re interested to read further: “Caustics” is the name for that kind of lighting effect.

So, don’t get your hopes up for that feature.

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Water is basically unusable, due to it being a single flat plane and the physical vs visual counterpart not adding up. On top of this, there’s no way to get the wave height. With that being said ripples with lighting wouldn’t make any sense when you think about the previous two counterbalances.

It is nice to see water getting some love though. Any plans to fix the visual and physical issues?

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Ah, thank you for making it clearer. It seemed possible, but guess not.:thinking:

He hey boi. Gonna make scary games and some otherer wayyy cooler now.

I second this. Having an option to enable water caustics would be amazing, but it’s a bit off-topic for this thread.

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This looks really cool! However it still won’t make me use roblox terrain beacuse limitations every time i was using roblox terrain i needed more color (Like different shades of grass) and selection where i want grass texture and where not.

I can see how this can make the water look better and nicer. I’m looking forward to what people can do with this new update! :grin:

and me thinking they were going to add volumetric lighting for the water lol

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The reply’s a bit late but anyway:

The problem is when you have big waves. Region3s become really inaccurate, and even Roblox itself sometimes wronfully detects you’re underwater when the wave isn’t touching the camera.

It would be nice if they improved the system and made it available to all developers :+1:

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Hey @TigerRabbit2,

Did it get pushed out? I beg of you, make it possible to turn it off! It looks absolutely terrible in some cases. I was working on a commission when I see this:

This looks nothing like what I expected. Please revert or make it toggleable!

This looks amazing, this is a huge upgrade to terrain water! Now I’m just hoping the Roblox staff will increase the 3D resolution of Terrain, since more devices could handle that now, and it would improve Terrain transitions smoother, and it would make the rest of Terrain smoother, and it would open the door for smaller brush sizes.

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Did you happen to select a really dark water color by any chance? It seems from the screenshot that it is quite light outside, while the color is quite dark… this is usually a problem with the Terrain → Appearance → Water Color being set really dark and then the extra modulation of the time of day that got added makes it slightly darker.

Can you perhaps make the water color a little lighter?

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The color is the following:

While making it less dark slightly fixes the issue, I feel that isn’t a viable solution as it doesn’t look good now that the water color is lighter.

Can you also give the time of day?

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It’s at 14:00:00. I can DM you the place file if that helps.