Hello Creators,
We are planning to release a new set of UGC validation rules for caging layered clothing accessories aimed at stopping broken cage setups that negatively impact gameplay from being published to the Marketplace.
Many developers have reported players wearing accessories that are either too large, too small, or enable partially invisible avatars in their experiences. After a comprehensive investigation we have identified the root cause of most of the issues being improperly set up cages.
The new cage validation checks include:
Validation | Description | Gameplay Effect | |
---|---|---|---|
1 | Cage mesh distance | Outer cage modeled too far away from the asset mesh | Accessories layered on top are deformed to gigantic proportions |
2 | Cage UV malformed | Incorrect UV mapping corrupts the inner-to-outer cage deformation transfer | Accessories layered on top “explode” away from the avatar |
3 | Asset mesh outside of outer cage | Most of the asset mesh is modeled outside of the outer cage | Enables the creation of “orbiting” accessories that follow the avatar |
4 | Cage relevancy | Outer cage does not envelop a significant part of the asset mesh | Enables partially or fully invisible avatars |
5 | Coplanar overlapping triangles | Asset mesh modeled with multiple faces overlapping | Drags down gameplay performance for all players |
6 | Cage similarity | Parts of the body cage have all of its vertices collapsed to a point or small region | Enables partially or fully invisible avatars |
We acknowledge cage set up is not straightforward and we are working on ways to reduce or eliminate the main pain points for you, our creators.
In This Announcement
We are releasing a comprehensive guide on best practices to create cages. These include hints to help you troubleshoot the most common issues found, based on the types of caged assets that have been failing validation recently.
We are also updating our validation messages to provide clear and actionable feedback to help you fix the issues until we have an automated system in place that will do all the fixing for you.
Looking Ahead
We are working on a new validation system to automatically fix caging issues for you. We plan to expand our Avatar Auto-Setup product to auto-fix body and accessory caging issues even when these assets are created outside of Studio.
You can expect these changes in Spring 2025 when we start enforcing the new cage validation rules.
Your feedback is very important for us to continue refining our validation rules to support great gameplay experiences for our players while still enabling a wide range of creative freedom to our developers to produce high-quality content.
Please share your thoughts and suggestions below.
Thank you!