Hello Creators,
Following our first announcement back in December about our plans to improve our UGC validation pipeline, we are releasing today a new set of UGC validation rules for caging layered accessories.
Many of you have reported players wearing accessories that are either too large, too small, or partially invisible in your experiences. After a comprehensive investigation we have identified the root cause of most of the issues being improperly set up cages.
Our goal with this release is twofold:
- Stop cage setups that negatively impact gameplay from being published to the catalog.
- Streamline the cage creation process to eliminate the main pain points for you, our creators.
We expect these new validation rules will have a significant positive impact on the overall quality of layered accessories in the Marketplace and provide a more pleasant gameplay experience to our players.
Increased Transparency to Validation Rules
We acknowledge cage set up is complex and time consuming. Our long-term plan is to automate cage generation for layered accessories so you don’t have to worry about it.
In the meantime, as we make progress towards our long-term goal, we have developed a new series of supporting documentation and video tutorials on cage creation, sharing tips and recommendations on how to produce high quality cages for your layered accessories:
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Video tutorial on creating cages for several different types of layered clothing
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Validation Cheat Sheet listing all validation rules with detailed information on enforced limits and tips to resolve issues
We want to support you producing the best possible quality accessories for your experiences and players, and will continue creating additional materials covering specific pain points based on your feedback.
Improving Quality of Existing Catalog Assets
There are a large number of layered accessories in the catalog that do not pass the new validation checks.
Existing catalog items that fail the new validation checks will not be taken down. However, as newer assets are published using the new validation rules, these older items will be at a disadvantage, as they won’t fit and perform as well as the newer items.
What’s Next
We are expanding our Avatar Auto-Setup product to auto-fix body and accessory caging issues even when these assets are created outside of Studio. This will remove the need for you to create cages yourself.
You can expect these changes later this year.
Your feedback is very important for us to continue refining our validation rules to support great gameplay experiences for our players while still enabling a wide range of creative freedom to our developers to produce high-quality content.
Please, share your thoughts and suggestions below.
Thank you!