I do not buy Robux with a regular old credit card. I use gift cards because in my country, it is, for some reason, cheaper to get a 10$ gift card to get 800 Robux than to spend 13$ for 800 Robux.
yeah i am overthinking it a bit much. i’m just mad about the new audio update with the “audio longer than 6 seconds will be private” thing. honestly, the things i do like about it are audio permissions, that’s pretty good, and the fact that roblox is not going after sound effects and will try their best to keep them up, which i am all for.
sorry that i was pretty much acting like cinemasins
Okay thank you ! Well Grant Permission doesn’t bother me
Well roblox did messed up,
Well the solution can be removing all the copyright sounds instead of making most of the sounds (that are not even copyrighted) private, lets just think about the games that have 100+ audios how they gonna replace them in just few days, well what about the devs who work and make their game alone?
Understandable roblox got sued but because of this update most of the developers gonna quit or might move to another platform and 40% of the people spend their robux on boombox or music gamepass
But please, I request you to atleast change the 6 seconds length to 30-40 seconds.
Normal songs are over 2-3 minutes and not in seconds so what if our SFX (sound effect) is 15-30 seconds long?
Thank you!
I have in the past used 100 percent free roytalty free music only to have it flagged for copyright and removed.
Imagine the people who have a 10 audio limit…
Audio restrictions exception
Can you at least “break” the lock in private places, like the ones that aren’t uploaded to Roblox? I call these “testing places” where I test things before making them public and the problem is … I test there something that goes for group game, but I can’t test it (for example) in group places and now I can’t use that audio when testing anywhere else. So making an exception in private, non-Roblox-saved places would be awesome. No one else can play that place and hear the sound, after all.
I have best situation ever:
My game haven’t any sounds right now, and I have 10 upload limit. I need upload 200-300 audios for only SFX like mining, swimming, building; but for enemies, which have their own noises… I should spent 100 years to make all audios, music and noises.
I don’t want use pre-maded SFX, monstercat sounds, because, I mean, Roblox will have another bug, which will make them private
Well, if the limit is kept, guess you will need to wait 2.5 years to reupload all that! (Not even counting the stuff moderation will hit)
Great to hear that you guys listen to the concerns we had with this update!
One question; will this impact music that is uploaded from the @Monstercat account?
Thank you so much Roblox for this update! Removed fees, added monthly limits and adding more professional audio SFX? Absolutely crazy! Thanks so much
(But I do feel like the audio limit should be increased)
fairly certain some of the monster cat music being taken down was a mistake. the specific affected audios will probably be back in a few days.
yeah this kinda thing really sucks. I hope that the sound effects are of high enough quality and variety to serve as at least a temporary bandaid fix to the audio issues. the fact that you get 10 uploads and the only thing you can do is verify your ID to get more kinda sucks. you should at least be able to pay to get more.
you can just make a new game under the group and that should solve your problem.
speculation, not confirmed
woah there hold your horses… slow down a bit and consider the bigger picture of this change…
much easier said than done
@Synitx I get what you’re saying in some places like the SFX thing… But creators should be able to determine when, where, and who can use the assets they upload to the platform. Imagine paying a sound composer a good chunk of money to make YOU sound effects for your game just to have others using the assets that YOU paid for. the current system of audios doesn’t allow for any privacy. you can’t choose if your asset is listed on the creator market place and anyone with the audio ID can just use your audio.
You and every developer deserve the right to determine how the assets you upload to the platform are used.
This is how it should’ve been from the start, but the rollout of this update has been iffy.
Well its not me, i also make radio gamepass and people wants the refund because of this change, they play copyrighted music in the game so they obviously dont want to play any kind of “happy beat” thing uploaded by roblox
audio IDs arent changing. if someone wants to play monster cat audios or whatever other audios from the catalog that are still public after this change they can do so. only thing that’s changing is the amount of music available.
ofc it does suck that you can’t play whatever song you want, but that’s just how copyright is.
meanwhile I’ll continue to jam out to my favorite,
make it a group game and upload the asset under the group. pretty sure it also works if the person that uploaded the audio has edit access to the place, but regardless making it a group game is just best practice.
I get what you’re saying and I’d feel the same way, but that’s just how copyright is and is far beyond the control of anyone at Roblox.
Can someone do something about the limit? Maybe an application to Roblox Support that could give you 100-200 audios?
I know you can verify your ID, but not everyone feels comfortable with giving their personal identity to an online megacorporation, especially when said company hires horrible moderators.
A couple of my friends just gave up game development because of this, only because they got the unlucky 10 audio limit.
Roblox itself does not have a copy of your ID and does not directly manage the ID verification process. It is managed by a 3rd party and utilizes AI, not human verification, to determine the legitimacy of an ID and if it belongs to a living breathing human.
Roblox’s FAQ says,
Q: Is it safe to verify my age this way?
A: Yes! We want you to know that we take our community’s safety and privacy seriously, and Roblox never stores raw ID document data . When a government-issued ID is scanned for verification, an anonymized value is generated, allowing Roblox to safely verify identity without risking exposure of the user’s real identity.
The information you provide during the ID verification process is deleted after 90 days.
Refer to Veriff’s Privacy Policy, Roblox’s 3rd party ID verification service, for information around how your data is handled by them.(tldr its safe)
With this in mind, you shouldn’t have any doubts in verifying your ID. You’ve probably already given Roblox your billing information, why not verify your ID to get 100 uploads?
Of course, 100 uploads for some isn’t enough, but 100 is leagues better than 10.
Completely giving up because of this change is undoubtedly irrational.
Would be cool if they could get some music labels on board. If the privacy controls would allow a user level permission where a player could buy a song like they buy a hat(with robux) or a music pass for a library of songs, then be able to play it in any experience(that has boombox for example) the same way you can buy a track irl and play it in the park for friends to hear.
Maybe these new privacy controls will pave the way for something like that? IDK.
This won’t affect me as my game is new and thus doesn’t have much sounds, but it also will affect me because I’m not ID verified. Please increase the amount of audio you can upload for non verified users. 50 would be good because ID verified users have 100 so why not make it so non verified users have half of that number?
Thank you for seeing everything and taking every single piece of feedback into consideration.
It really makes developers like me happy to know that we are not alone in this and we have Roblox to provide us with as many tools to help!
Totally into the whole “SFX” category, FINALLY! Such a useful audio category. Thank you, seriously thank you. With the stock market not doing the best right now, you still decided to purchase a license with Pro Sound Effects, which is phenomenal.