[Update] Changes to Asset Privacy for Audio

Yes, people will pay for what they can’t get for free and that is custom-made assets because those Audio are made specifically for that game.

I have used a lot of audio libraries and it is a PAINFUL process to find audio that fits my game, if I can have it tailor-made for my game then that would make things so much easier for me.

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What about group → group? For instance, if 100 audios are in use by one group but the owner of the group wants to use those audios in another group (that they own), would that be possible with this permission system?

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This is great to hear! Will we be able to manage multiple audio assets at once, or will we have to go through each asset’s individual configure page to change permissions? The former would help a ton with making this update easier to integrate for developers.

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I know a lot of people who have the 2000 limit but have never used DevEx before

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I see next to zero significance in this announcement and the changes, but I’m glad to know our outrage wasn’t completely ignored. Sigh, we shall see how this goes.

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Regarding audio breaking scripts:

I tested this last week and my script would break with a bogus audio id. I tested it again after the last client release and it seems the missing audio does NOT break the script.

Can someone else test and verify this? If so, this is good news for keeping functioning(while maybe quieter) abandoned games.

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Did you miss the announcement of 100k sfx?

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Is it just me or do the audio upload limits look discriminatory?

Creators under 13 can’t upload more than 10 per month and 13+ creators can only upload more than 10 per month if they verify their ID (unless they get the secret 2000 per month). Age restrictions have been an understandable thing for the different levels of chat filtering, but audio uploads? Really?

Despite the theory of it combatting bots, I feel like it should have been a Premium benefit instead, or, repetitive uploads could have costed Robux like badges.

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This was exactly what many creators needed. Thank you for the hard work and support!

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The 100,000 sfx they are uploading tonight will knock a huge dent in the number of required uploads for a lot of games that can swap out their sfx.(even if its temporary while they wait for more upload slots)

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The issue with stock SFX is that while they do cover general use cases, it’s similar to the song situation. Yes, you can listen to a song similar to your favorite song, but it won’t feel the same.

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Thanks for the update, this info helps a bit i guess.

Gonna go ahead and follow up on this post here from the earlier one:

I think everyone at this point is literally curious about this CRUCIAL update, and I’m personally glad that ROBLOX finally took the time to respond back with an update about this whole situation here as it affects us as Developers as a whole

But I suppose it’s time to yet again dig deeper into the whole thing :thinking:

This is what I was most worried about, and it’s not much, but it’s definitely an improvement past that < 6s duration before an Audio gets set to private so kudos to that :slightly_smiling_face:

Having to handle Sounds from every experience is Crucial, like I’d assume over 90% of Experiences use Sounds that are > 6s of duration, so I’m glad that it’ll be rolling soon and the > 6s won’t be a permanent change

This is unique I’d say for the very least, as it’ll definitely bring out a ton of new SFX for players to use in their Experiences :thinking: But the more worried thing for me personally, is if Developers will use a lot of sounds such as these (Especially knowing what happened last time with ROBLOX’s Audio) cause we’re used to searching for other Sounds created by other users

Regardless though it’s a nice change

The Free Audio was definitely 1 of the best changes you’ve made ever since the Free Badge Creations, but of course it does have its pros & cons

The 1 thing that worries me about Free Audio, is how much countless amounts of the same duplicate Song Name will pop up (Especially if Bots can manage to bypass the system)

Overall though we’re glad to receive an update such as this, and 1 more suggestion I might add

1 - Re-organize the Audio Library

I completely mean no offense in any way, but the Official ROBLOX Library as it is now is just a complete cluster of duplicate Sounds, and countless names that don’t meet all of our criteria

I want to find a Song that’s not ROBLOX licensed, but instead I get this that just spams the Library:

If you could possibly re-organize the Library somewhere along like, it searches for the most valid & accurate results you’re trying to find for (And if it can’t, bring out the licensed ROBLOX sounds), cause the Audio Library as it is now isn’t really the best suffice to say

Even a couple of your licensed songs literally got copyrighted claimed for whatever reason, so please consider that as well

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That’d be cool if we could actually find them. There’s already a feature request and development discussion about how hard it is to find relevant results. You’re basically tossing in 100k more items into the pile of god knows what the library is.

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Excellent! Thank you. This alleviates a lot of the workload.

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The only thing I’m concerned about now is the new audio copyright detector implemented. Random audios are getting copyrighted and I also seen how this guy on the DevForums said how he made a soundtrack and uploaded it to Roblox just to get a message saying that it was removed for copyright when he literally made it?? Hell, a Monstercat audio provided by you guys was removed for copyright too, you guys have to improve your system.

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Like many developers said Thank you!

I think it’s better then just saying that all audio more then 6 sec long will be privated. I don’t think I’m the only one happy their are SFX for free now, but you did say that you where adding them. This is better and I’m happy that you didn’t just ignore us

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I don’t have any good reasons to put much faith in the quality of the sound effects. Hell, I seriously doubt I would even be able to find what I need/want thanks to the horrifyingly low quality of the toolbox’s search feature.

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https://www.roblox.com/develop/library?CatalogContext=2&CreatorID=1&Keyword=water%20sfx&SortAggregation=5&LegendExpanded=true&Category=9
The water sfx is already uploaded, so you can check it out for yourself.

On the topic of the horrible search engine, I definitely agree with that. If Roblox doesn’t do something about that soon, I have a feeling that the community might.

Concerns:
Only problem I still see rising from this is it affecting music that wasn’t created by anyone with a license.
Like how Funky Friday and Robeats share music created for FNF (Fan songs, not the ones from the vanilla game)

Question(s):
1. Would we still be able to use those fan creations if we aren’t the ones who created/uploaded the music to our accounts?
2. Are these audios going to stay private or will they be deleted for “copyright”, despite not having a license to be labelled copyright?
3. Will users still be allowed to upload songs that have no license for other creators to use?

Personal assumption:
From what I read it feels like this change will still affect games like Funky Friday and Robeats of course. But I also feel concerned that we won’t be able to use the existing audios because they might be private/deleted because of “copyright” despite no license for it to be labelled as copyright.

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