yeah roblox thank you its been 3 years and my friends still havent found out what this audio was in a game
Its been almost three years and audio is still in a neglected state. The formal presented way of uploading âPublic audioâ requires paying a monthly fee to Distrokid (Clippsly not being mentioned in most announcements), and, if the article mentioned in this post Amplify Your Experiences with New Music - #7 by younite) still stands, after all the required hoops results in no payment to the artist. Prior to the update mentioned in this follow-up Supposedly public sound effects return "User is not authorized to access Asset" in other games four days ago it wasnât possible to play Distrokid audio without the developer adding it to their inventory until this year.
It would be greatly appreciated if the team responsible for audio would continue to work on further developing public audio, by providing more external distributors to upload through, providing a more formal system for individual artists to upload to the platform, or working on more partnerships/incentives for existing music libraries and artists to bring their music to the platform. Or just something. It is VERY obvious in most games without a dedicated sound team that stock music is being used and this continues to be a disappointment compared to what audio used to be. For the size of Roblox as a platform, as well as the importance I think music has to creating a âmetaverseâ, it feels like the audio system could benefit from doing more to facilitate bringing artists in. The more flexible and lightweight the system to bring audio in, the more artists want to allow it to be brought in - additionally, every incentive or partnership provided can have a big impact.
(Edit: Edited the second paragraph for clarity and make it clearer the main thing I am giving feedback on is how this is handled first-party. I am not a lawyer and this is nonprofessional feedback)
Weâve been waiting for just a âfew yearsâ for public audiosâŚ
Roblox is for sure totally âunawareâ of incoveniencesâŚ
Haia, somewhere this month weâre going to release our free alternative to current preferred delivery method by Roblox. Peek at this thread for any updates: Clippsly: Free Public Music for Your Roblox Games!
Exactly! Revert the update! Revert it!
Yes! Roblox does indeed need to lawyer themselves up! Iâm with you on this one!
BECAUSE IT SUCKS! This is literally the worst update ever!
Very true. Extremely true, this is the truth.
we want to use our own audio. thats the problem.
This is not a update, this is a downgrade from Robloxâs trademark Bad Ideas Teamâ˘.
Youâre more than allowed to use your own audio on Roblox? If song that youâve purchased license to and which youâve uploaded got moderated, contact Roblox at songclearance@roblox.com with the assed id and the license.
If youâre referring to use of stolen songs, e.g. using converters from services such as YouTube, itâs a simple and logical no. Youâre legally not allowed to upload such content, and if found by copyright holder you may face legal problems, as well as your Roblox account getting moderated.
If you wish to public your songs to Roblox to be accessible to everyone, you have to use a distributor. For the current time being there are 2 open options:
There are currently no other ways for your music to be publicly available to others on Roblox.
I just tried Clippsly. It said I need a plus membership to upload a soundtrack, as well as the checkboxes say what I upload will not be added to Roblox.
I just want to use a 6 second sound effect in other games. I do not want to release a song or music or an album. just a sound effect. Roblox allowed sound effects to stay up after the removal update, but they refuse to let any new ones get uploaded.
Is your sound effect being classified as Audio/Music
on upload? As far as I know Roblox doesnât let sound effects with musical chimes through.
on roblox it says its approved for distribution, yet i still need the experience creator to have it in their inventory, have team create access, be friends with, or be manually added permission to be able to use it in a game. it says its audio / sound effect.
Last time I tried using it in a game, only I could hear it
I know whatâs happening. User-uploaded sound effects do not work the same way as audio distributed to Roblox through third parties. When you put a sound effect on sale, you make it publicly available in the Creator Store for others to get and use in their experiences. However, this does not automatically allow the audio to be played in any Roblox experience, except for those that the owner has in their inventory (excluding distributed audio)
Yes I know that. Iâve had this issue for a few years now. I want to be able to use sound effects in other games. roblox allowed all other sound effects that existed prior to the update to stay up, why can they not allow new ones to get uploaded? I really hate that because I was a few months late to uploading an asset, now I can never use it for its intended purpose
They do allow new ones to get uploaded. Iâve successfully uploaded sound effects to my own account, then used the âdistribute on creator storeâ option, and used those assets in other games. This shouldâve been made possible some point around Jan 30, as indicated here:
Are you sure youâre enabling âDistribute on Creator Storeâ on your sound effects, and are you certain your sound effects are classified as âAudio / Sound Effectâ on the store? Both are vital for them to be able to be used across the platform.
oh my god, i will check right now, ive been looking everywhere almost daily and somehow missed that message. thank you so much.
Weâre approaching the three year mark. Still, not all of the restrictions have been lifted. Iâve heard theyâre getting rid of the add-to-inventory requirement for SFX and Distrokid, but this is not enough; we have not gotten clear info on whether we will ever again be able to distribute music, narration, and longer SFX directly through Roblox like we could in the past. Iâm surprised they have not even tried to erase mentions of this disaster of a âtemporaryâ change that occurred three years ago with only 13 days notice and no warning emails sent.
As of today, Roblox is a far cry from the most trusted platform for creativity and play.
Hello?
Will they ever bring back some 7 seconds audio that they fasely made private when the update released?
This update is a complete disaster.
my games had many sound effects that were required for the game to work properly.
i wasnt able to update the game.
and i wasnt even NOTIFIED via email/messages about this update.
The result: more than ten audios are now complete lost medias and will probably never be usable again âŚ
despite them being 7 seconds.
roblox could also face legal reasons (lawsuits) about the fact that they removed what we have spent money for.
roblox is greedy.
roblox clearly doesnt care about usâŚ
all they want is the goofy metaverse like platform.
What they have done has inpacted million and million of games.
THREE YEARS have passed
in three years they could have âfixedâ the issue by making audios that should have been public public⌠but they did not.
it is obvious that they will do the same thing with decals/meshes/textures soon⌠it is only a matter of time before they do it