Enum.AssetType is missing 20 entries, not only that but the order isn’t even correct! look at entry 18!
This is the list from the Wiki
Name | Value | Summary |
---|---|---|
Image | 1 | The asset is an image. |
TShirt | 2 | |
Audio | 3 | The asset is an audio clip. |
Mesh | 4 | The asset is a mesh. |
Lua | 5 | The asset is Lua code, for example a ModuleScript. |
Hat | 8 | The asset is a hat. |
Place | 9 | The asset is a place. |
Model | 10 | The asset is a model. |
Shirt | 11 | The asset is a shirt. |
Pants | 12 | The asset is a pants item. |
Decal | 13 | The asset is a decal (image). |
Head | 17 | The asset is a head. |
Face | 18 | The asset is a face. |
Gear | 19 | The asset is a gear item. |
Badge | 21 | The asset is a badge. |
Animation | 24 | The asset is an animation; also see the more specific animation type enums below. |
Torso | 27 | The asset is a torso. |
RightArm | 28 | The asset is a right arm. |
LeftArm | 29 | The asset is a left arm. |
LeftLeg | 30 | The asset is a left leg. |
RightLeg | 31 | The asset is a right leg. |
Package | 32 | The asset is a pack, for example an animation package. |
GamePass | 34 | The asset is a GamePass. |
Plugin | 38 | The asset is a plugin. |
MeshPart | 40 | The asset is a mesh part. |
HairAccessory | 41 | The asset is a hair accessory. |
FaceAccessory | 42 | The asset is a face accessory. |
NeckAccessory | 43 | The asset is a neck accessory. |
ShoulderAccessory | 44 | The asset is a shoulder accessory. |
FrontAccessory | 45 | The asset is a front accessory. |
BackAccessory | 46 | The asset is a back accessory. |
WaistAccessory | 47 | The asset is a waist accessory. |
ClimbAnimation | 48 | The asset is a climb animation. |
DeathAnimation | 49 | The asset is a death animation. |
FallAnimation | 50 | The asset is a fall animation. |
IdleAnimation | 51 | The asset is an idle animation. |
JumpAnimation | 52 | The asset is a jump animation. |
RunAnimation | 53 | The asset is a run animation. |
SwimAnimation | 54 | The asset is a swim animation. |
WalkAnimation | 55 | The asset is a walk animation. |
PoseAnimation | 56 | The asset is a pose animation. |
EarAccessory | 57 | |
EyeAccessory | 58 | |
EmoteAnimation | 61 | The asset is an emote animation. |
Video | 62 | The asset is a video. |
TShirtAccessory | 64 | |
ShirtAccessory | 65 | |
PantsAccessory | 66 | |
JacketAccessory | 67 | |
SweaterAccessory | 68 | |
ShortsAccessory | 69 | |
LeftShoeAccessory | 70 | |
RightShoeAccessory | 71 | |
DressSkirtAccessory | 72 | |
FontFamily | 73 | |
EyebrowAccessory | 76 | |
EyelashAccessory | 77 | |
MoodAnimation | 78 | |
DynamicHead | 79 |
And this is the list I get from Enum.AssetType:GetEnumItems()
{
[1] = Image,
[2] = TShirt,
[3] = Audio,
[4] = Mesh,
[5] = Lua,
[6] = Hat,
[7] = Place,
[8] = Model,
[9] = Shirt,
[10] = Pants,
[11] = Decal,
[12] = Head,
[13] = Face,
[14] = Gear,
[15] = Badge,
[16] = Animation,
[17] = Torso,
[18] = RightArm,
[19] = LeftArm,
[20] = LeftLeg,
[21] = RightLeg,
[22] = Package,
[23] = GamePass,
[24] = Plugin,
[25] = MeshPart,
[26] = HairAccessory,
[27] = FaceAccessory,
[28] = NeckAccessory,
[29] = ShoulderAccessory,
[30] = FrontAccessory,
[31] = BackAccessory,
[32] = WaistAccessory,
[33] = ClimbAnimation,
[34] = DeathAnimation,
[35] = FallAnimation,
[36] = IdleAnimation,
[37] = JumpAnimation,
[38] = RunAnimation,
[39] = SwimAnimation,
[40] = WalkAnimation,
[41] = PoseAnimation,
[42] = EarAccessory,
[43] = EyeAccessory,
[44] = EmoteAnimation,
[45] = Video,
[46] = TShirtAccessory,
[47] = ShirtAccessory,
[48] = PantsAccessory,
[49] = JacketAccessory,
[50] = SweaterAccessory,
[51] = ShortsAccessory,
[52] = LeftShoeAccessory,
[53] = RightShoeAccessory,
[54] = DressSkirtAccessory,
[55] = FontFamily,
[56] = EyebrowAccessory,
[57] = EyelashAccessory,
[58] = MoodAnimation,
[59] = DynamicHead
}