Hi everyone. The .obj export for roblox studio has been out there for a while but there are still a few things that haven’t been fixed.
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The origin point for every exported part is set to 0,0,0 , but the parts itself are on completely different locations. I was hoping that all the exported parts can have their origin points set in the center of mass, which allows users to move them more easily. This can be fixed in the modeling program itself, but for those who don’t know how, it is very frustrating.
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The exported .mtl’s colors are always too bright. The colors are not the same as what they were given in studio. It takes a lot of time to fix it when i want to render something with a lot of materials.
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It is almost impossible to work with exported smooth terrain. It contains too many triangles, it’s not unwrapped and you can’t smoothen the edges or decimate it without ripping it apart.
It would be incredible if there was a way to bake a texture for every chunk of smooth terrain you export. That would give me so many more possibilities. Anyhow, i hope you can help us out
Kind regards,
~ desperate Blender user