Update Logs - Military Facility Tycoon 2

Chronos Science Corporation


UPDATE LOG for Military Facility Tycoon 2

For general faqs, click here. For rebirth information, click here.

Mini Update

  • buffed the Intels droppers
  • added Intels currency count to the main GUI
  • Intels VIP dropper (2 times better than the new highest dropper)
  • fixed bunker laser defenses
  • changed the dependencies for the original bunker buttons (made it clearer which buttons to buy first)

Bunker Update

  • BIG new bunker!
  • new droppers for intels!
  • new generator lighting system (keep it fueled!)
  • bunker garage with car and main entrance
  • use the exit facility button to open all doors to exit like batman
  • bunker security alarms
  • laser gates at all three exterior entrances R3,R4,R6
  • purge control moved to bunker war room
  • bunker lockdown
  • atrium and mini park
  • bunkroom, bathroom, kitchen
  • raid shelter (owner only) R3
  • Railgun in raid shelter R9
  • war room (director’s office)
  • armory with intels weapons
  • New silo appearance
  • rocket gun in silo R9
  • utility area and detention cell
  • medkit in bunkroom, storage, and raid shelter
  • medkits and health boost in storage (intels item)
  • bunker reimagined so the wooden barriers are no longer an issue
  • stairs are now smoother to walk on
  • uniforms have been consolidated into fewer buttons
  • other bug fixes

Get Intels:

  • rob the Oil Rig (now get 250 intels)
  • launch the Nuke (now get 45)
  • buy droppers

[ ! ] R# corresponds to rebirth #


UPDATE ARCHIVES

Oil Rig Update

Version 4.XX

  • Oil Rig Data heist with codes, lasers, and awesome music
  • New currency: Intels
  • get Intels for nuke and oil rig heist
  • Intels seaside shop
  • medkits and health boosts
  • New weapons! *note: these weapons are currently only good for one (1) life. Weapons that last an entire server or permanently are coming soon
  • Crossbow
  • Rocket Gun
  • Railgun (no gamepass needed)
  • Upgraded sniper
  • Upgraded grenade launcher
  • Updated tycoon UI menu
  • new design on signs that direct to the NRF
  • added a sign near the tunnel so people know about being teleported to ESCAPE
  • added guard shack to port
  • added some lore to the new buildings
  • various bug fixes
Version 4.17

Version 4.17

  • Project Sparrow ICBM missiles are now 60% OFF
  • added a new system of tunnels to access Site 02 during nuke. The tunnel entrance is located between Facilities Delta and Charlie within the center circle of the map. Site 02 can still only be entered during nuke sequence.
  • a little more construction finished at the port and offshore…
  • Time to unclaim is now 20 seconds (down from 40 seconds)
Version 4.1

Version 4.1

  • Missile strike system (Sparrow Project), interface is best on PC
  • 3 Automatic turrets (Sentries)
  • Enemy sweep (kills enemy players inside facility building)
  • added functionality to radar, activate it to use the missile
  • added turret controls in the control room
  • added reward for early bird badge
  • added tunnel to access the front tower from the bunker
  • added VIP keycard giver to garage area
  • added a prompt to place ladder on the rear exterior fence and remove barbed wire
  • remastered the front billboard sign controller
  • teleport to spawn on rebirth added
  • alarm system now notifies player of intruders
  • nerfed subtracted money from nuke for players with no rebirths
  • added 20 second automatic timer to front garage door
  • fixed the bollards command room button color
  • fixed message board reset button
  • updated abort keycard design
  • fixed facility defenses not affecting neutral players
  • increased unclaim timer and added a confirm prompt
  • VIP teleporters do not give players the card repeatedly
  • decorative obelisk reward for high rebirths
  • moved landmines slightly further away from front owner door
  • added line of landmines in the back
  • moved trap buttons away from traps
  • moved landmine buttons inside the fence line
  • added more detail to the control console in the NRF
Version 3.15

Version 3.15

  • Limited 2x capture point awards
  • The VIP keycard now opens the NRF front gate like the NRF EMPLOYEE keycard
  • removed 5% rebirth price inflation, lowered cash bonus from 10% to 5%
Version 3.12

Version 3.12

  • Unclaim cooldown
  • 2M item in director’s office
  • fixed vent lasers (canCollide bug)
  • moved front Landmines4 button inside fence line
  • removed 5% rebirth price inflation, lowered cash bonus from 10% to 5% (issue to be fixed in the next update)
  • NRF gate opens if the player has the NRF EMPLOYEE keycard (no need to hack the gate if you have the keycard)
  • new surprise in the NRF
  • added 30 seconds to the nuke abort window
  • ABORT keycard added to Warhead Keycard gamepass
  • modified the penalty for dying from nuke
  • new crates inside each facility?? Is something under construction??
Version 3.10

TYCOON

  • implemented stealing from other players (autocollect players immune)
  • whitelist system (allow people to pass through laser door, tool remover, and laser tripwires)
  • new tower (5 rebirths)
  • laser cannon (6 rebirths)
  • more landmines in front yard (Landmines 4, 5, & 6)
  • added owner only gate control to exterior area
  • lowered rebirth multiplier values (+5/10%)
  • easier to read tycoon buttons
  • updated main tycoon handler
  • New shop for tycoon cash (R$)

MAP

  • checkpoints to capture for cash (bonus if all 5 captured)
  • dilapidated seaside bunker with capture point
  • updated port area with capture point
  • improved night / day
  • dynamic lighting for streetlights

NRF

  • remodeled main exterior entrance to NRF
  • added new hazmat suits to NRF
  • radiation harm to reactor and base of missile in NRF
  • slight other visual changes to NRF
Version 2.30
  • the darkest part of the night is now brighter to make gameplay easier
  • converted to new ‘shoreline’ technology to make water meet with land better (like at the lake and beach)
Version 2.10
  • 1 Million plays!
  • added day/night cycle
  • green vegetation (spring is here in the MFT!)
  • new car in garage
  • removed crouching/crawling
  • added keycard laser disable in laser vent
  • activity tracker for mods
  • buffed droppers slightly
Version 1.43
  • new bunker at 2 rebirths
  • new pistol in bunker at 2 rebirths
  • new AR in bunker at 3 rebirths
  • 4 new rebirth landmine sets for front facility
  • doors/shutters on both office spaces on level 2
  • new sensors in every alarm zone
  • 2D alarm zones map
  • alarm status now on main screen in command room
  • alarm status display in garage
  • earn 40k cash by surviving the nuke in Site 02 (amount increases based on rebirth level)
  • lose 1k cash by dying from nuke or not being in Site 02 during nuke
  • debris rains from ceiling after nuke explosion
  • a few new tunnels around the map
  • new racing barriers/cars in private servers (control is above Site 02)
  • private server day/night control (above Site 02)
  • added more streetlights
  • increased brightness of facility floodlights
  • increased temporary darkness of screen after nuke detonates
  • fixed landmines blowing up terrain and leaving craters
  • alarm system is no longer activated by the facility owner
  • buffed VIP dropper
  • buffed VIP upgrader
Version 1.22
  • updated the main tycoon handler
  • added a server uptime counter by the version number sign
  • fixed shipping crate in storage area
  • a few other minor changes
Version 1.10

-removed high poly trees
+added low poly trees
+low poly trees are snowy
+added a new secret on L1 of the NRF
+finished decoration in the secret cave
+a few other minor changes

Version 1.08

+added keycard giver to spawn area
+fixed the TP to ESCAPE tunnel
+adjusted rebirth multipliers
+added new rebirth items (see info list below)
+fixed lockdown control
+changed the Dropper3 dependency
+modified the railgun button values

Version 1.01 Release

+Rebirths (*R)
+laser fence defense (*R)
+rooftop laser cannons (*R)
+rebirth, codes, locate button GUIs
+more droppers
+starter shield (remove with OwnerOnlyDoor)
+Building is larger
+stairwells on both sides
+updated lockdown doors
+redesigned keycard mechanics (moved keycard giver to L2; keycard automatically adds to owner’s backpack)
+new map
+updated nuke
+Site 02 now protects from nuke
+new Site 02 (larger; only opens during nuke)
+modified Site 01 to fit with the new map
+new Bates lake with waterfall
+secret cave (west)
+Warhead keycard moved to the NRF Director’s vault (new)
+revamped tycoon traps (can be deactivated from command room)
+new rooms on L2
+changed garage door to be keycard only
+tower added to main tycoon building
+and more…

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