Chronos Science Corporation
UPDATE LOG for Military Facility Tycoon 2
For general faqs, click here. For rebirth information, click here.
Version 4.1
- Missile strike system (Sparrow Project), interface is best on PC
- 3 Automatic turrets (Sentries)
- Enemy sweep (kills enemy players inside facility building)
- added functionality to radar, activate it to use the missile
- added turret controls in the control room
- added reward for early bird badge
- added tunnel to access the front tower from the bunker
- added VIP keycard giver to garage area
- added a prompt to place ladder on the rear exterior fence and remove barbed wire
- remastered the front billboard sign controller
- teleport to spawn on rebirth added
- alarm system now notifies player of intruders
- nerfed subtracted money from nuke for players with no rebirths
- added 20 second automatic timer to front garage door
- fixed the bollards command room button color
- fixed message board reset button
- updated abort keycard design
- fixed facility defenses not affecting neutral players
- increased unclaim timer and added a confirm prompt
- VIP teleporters do not give players the card repeatedly
- decorative obelisk reward for high rebirths
- moved landmines slightly further away from front owner door
- added line of landmines in the back
- moved trap buttons away from traps
- moved landmine buttons inside the fence line
- added more detail to the control console in the NRF
UPDATE ARCHIVES
Version 3.15
Version 3.15
- Limited 2x capture point awards
- The VIP keycard now opens the NRF front gate like the NRF EMPLOYEE keycard
- removed 5% rebirth price inflation, lowered cash bonus from 10% to 5%
Version 3.12
Version 3.12
- Unclaim cooldown
- 2M item in director’s office
- fixed vent lasers (canCollide bug)
- moved front Landmines4 button inside fence line
-
removed 5% rebirth price inflation, lowered cash bonus from 10% to 5%(issue to be fixed in the next update) - NRF gate opens if the player has the NRF EMPLOYEE keycard (no need to hack the gate if you have the keycard)
- new surprise in the NRF
- added 30 seconds to the nuke abort window
- ABORT keycard added to Warhead Keycard gamepass
- modified the penalty for dying from nuke
- new crates inside each facility?? Is something under construction??
Version 3.10
TYCOON
- implemented stealing from other players (autocollect players immune)
- whitelist system (allow people to pass through laser door, tool remover, and laser tripwires)
- new tower (5 rebirths)
- laser cannon (6 rebirths)
- more landmines in front yard (Landmines 4, 5, & 6)
- added owner only gate control to exterior area
- lowered rebirth multiplier values (+5/10%)
- easier to read tycoon buttons
- updated main tycoon handler
- New shop for tycoon cash (R$)
MAP
- checkpoints to capture for cash (bonus if all 5 captured)
- dilapidated seaside bunker with capture point
- updated port area with capture point
- improved night / day
- dynamic lighting for streetlights
NRF
- remodeled main exterior entrance to NRF
- added new hazmat suits to NRF
- radiation harm to reactor and base of missile in NRF
- slight other visual changes to NRF
Version 2.30
- the darkest part of the night is now brighter to make gameplay easier
- converted to new ‘shoreline’ technology to make water meet with land better (like at the lake and beach)
Version 2.10
- 1 Million plays!
- added day/night cycle
- green vegetation (spring is here in the MFT!)
- new car in garage
- removed crouching/crawling
- added keycard laser disable in laser vent
- activity tracker for mods
- buffed droppers slightly
Version 1.43
- new bunker at 2 rebirths
- new pistol in bunker at 2 rebirths
- new AR in bunker at 3 rebirths
- 4 new rebirth landmine sets for front facility
- doors/shutters on both office spaces on level 2
- new sensors in every alarm zone
- 2D alarm zones map
- alarm status now on main screen in command room
- alarm status display in garage
- earn 40k cash by surviving the nuke in Site 02 (amount increases based on rebirth level)
- lose 1k cash by dying from nuke or not being in Site 02 during nuke
- debris rains from ceiling after nuke explosion
- a few new tunnels around the map
- new racing barriers/cars in private servers (control is above Site 02)
- private server day/night control (above Site 02)
- added more streetlights
- increased brightness of facility floodlights
- increased temporary darkness of screen after nuke detonates
- fixed landmines blowing up terrain and leaving craters
- alarm system is no longer activated by the facility owner
- buffed VIP dropper
- buffed VIP upgrader
Version 1.22
- updated the main tycoon handler
- added a server uptime counter by the version number sign
- fixed shipping crate in storage area
- a few other minor changes
Version 1.10
-removed high poly trees
+added low poly trees
+low poly trees are snowy
+added a new secret on L1 of the NRF
+finished decoration in the secret cave
+a few other minor changes
Version 1.08
+added keycard giver to spawn area
+fixed the TP to ESCAPE tunnel
+adjusted rebirth multipliers
+added new rebirth items (see info list below)
+fixed lockdown control
+changed the Dropper3 dependency
+modified the railgun button values
Version 1.01 Release
+Rebirths (*R)
+laser fence defense (*R)
+rooftop laser cannons (*R)
+rebirth, codes, locate button GUIs
+more droppers
+starter shield (remove with OwnerOnlyDoor)
+Building is larger
+stairwells on both sides
+updated lockdown doors
+redesigned keycard mechanics (moved keycard giver to L2; keycard automatically adds to owner’s backpack)
+new map
+updated nuke
+Site 02 now protects from nuke
+new Site 02 (larger; only opens during nuke)
+modified Site 01 to fit with the new map
+new Bates lake with waterfall
+secret cave (west)
+Warhead keycard moved to the NRF Director’s vault (new)
+revamped tycoon traps (can be deactivated from command room)
+new rooms on L2
+changed garage door to be keycard only
+tower added to main tycoon building
+and more…