Update Logs - Military Facility Tycoon 2

Chronos Science Corporation


UPDATE LOG for Military Facility Tycoon 2

For general faqs, click here. For rebirth information, click here.

Version 4.1

  • Missile strike system (Sparrow Project), interface is best on PC
  • 3 Automatic turrets (Sentries)
  • Enemy sweep (kills enemy players inside facility building)
  • added functionality to radar, activate it to use the missile
  • added turret controls in the control room
  • added reward for early bird badge
  • added tunnel to access the front tower from the bunker
  • added VIP keycard giver to garage area
  • added a prompt to place ladder on the rear exterior fence and remove barbed wire
  • remastered the front billboard sign controller
  • teleport to spawn on rebirth added
  • alarm system now notifies player of intruders
  • nerfed subtracted money from nuke for players with no rebirths
  • added 20 second automatic timer to front garage door
  • fixed the bollards command room button color
  • fixed message board reset button
  • updated abort keycard design
  • fixed facility defenses not affecting neutral players
  • increased unclaim timer and added a confirm prompt
  • VIP teleporters do not give players the card repeatedly
  • decorative obelisk reward for high rebirths
  • moved landmines slightly further away from front owner door
  • added line of landmines in the back
  • moved trap buttons away from traps
  • moved landmine buttons inside the fence line
  • added more detail to the control console in the NRF

UPDATE ARCHIVES

Version 3.15

Version 3.15

  • Limited 2x capture point awards
  • The VIP keycard now opens the NRF front gate like the NRF EMPLOYEE keycard
  • removed 5% rebirth price inflation, lowered cash bonus from 10% to 5%
Version 3.12

Version 3.12

  • Unclaim cooldown
  • 2M item in director’s office
  • fixed vent lasers (canCollide bug)
  • moved front Landmines4 button inside fence line
  • removed 5% rebirth price inflation, lowered cash bonus from 10% to 5% (issue to be fixed in the next update)
  • NRF gate opens if the player has the NRF EMPLOYEE keycard (no need to hack the gate if you have the keycard)
  • new surprise in the NRF
  • added 30 seconds to the nuke abort window
  • ABORT keycard added to Warhead Keycard gamepass
  • modified the penalty for dying from nuke
  • new crates inside each facility?? Is something under construction??
Version 3.10

TYCOON

  • implemented stealing from other players (autocollect players immune)
  • whitelist system (allow people to pass through laser door, tool remover, and laser tripwires)
  • new tower (5 rebirths)
  • laser cannon (6 rebirths)
  • more landmines in front yard (Landmines 4, 5, & 6)
  • added owner only gate control to exterior area
  • lowered rebirth multiplier values (+5/10%)
  • easier to read tycoon buttons
  • updated main tycoon handler
  • New shop for tycoon cash (R$)

MAP

  • checkpoints to capture for cash (bonus if all 5 captured)
  • dilapidated seaside bunker with capture point
  • updated port area with capture point
  • improved night / day
  • dynamic lighting for streetlights

NRF

  • remodeled main exterior entrance to NRF
  • added new hazmat suits to NRF
  • radiation harm to reactor and base of missile in NRF
  • slight other visual changes to NRF
Version 2.30
  • the darkest part of the night is now brighter to make gameplay easier
  • converted to new ‘shoreline’ technology to make water meet with land better (like at the lake and beach)
Version 2.10
  • 1 Million plays!
  • added day/night cycle
  • green vegetation (spring is here in the MFT!)
  • new car in garage
  • removed crouching/crawling
  • added keycard laser disable in laser vent
  • activity tracker for mods
  • buffed droppers slightly
Version 1.43
  • new bunker at 2 rebirths
  • new pistol in bunker at 2 rebirths
  • new AR in bunker at 3 rebirths
  • 4 new rebirth landmine sets for front facility
  • doors/shutters on both office spaces on level 2
  • new sensors in every alarm zone
  • 2D alarm zones map
  • alarm status now on main screen in command room
  • alarm status display in garage
  • earn 40k cash by surviving the nuke in Site 02 (amount increases based on rebirth level)
  • lose 1k cash by dying from nuke or not being in Site 02 during nuke
  • debris rains from ceiling after nuke explosion
  • a few new tunnels around the map
  • new racing barriers/cars in private servers (control is above Site 02)
  • private server day/night control (above Site 02)
  • added more streetlights
  • increased brightness of facility floodlights
  • increased temporary darkness of screen after nuke detonates
  • fixed landmines blowing up terrain and leaving craters
  • alarm system is no longer activated by the facility owner
  • buffed VIP dropper
  • buffed VIP upgrader
Version 1.22
  • updated the main tycoon handler
  • added a server uptime counter by the version number sign
  • fixed shipping crate in storage area
  • a few other minor changes
Version 1.10

-removed high poly trees
+added low poly trees
+low poly trees are snowy
+added a new secret on L1 of the NRF
+finished decoration in the secret cave
+a few other minor changes

Version 1.08

+added keycard giver to spawn area
+fixed the TP to ESCAPE tunnel
+adjusted rebirth multipliers
+added new rebirth items (see info list below)
+fixed lockdown control
+changed the Dropper3 dependency
+modified the railgun button values

Version 1.01 Release

+Rebirths (*R)
+laser fence defense (*R)
+rooftop laser cannons (*R)
+rebirth, codes, locate button GUIs
+more droppers
+starter shield (remove with OwnerOnlyDoor)
+Building is larger
+stairwells on both sides
+updated lockdown doors
+redesigned keycard mechanics (moved keycard giver to L2; keycard automatically adds to owner’s backpack)
+new map
+updated nuke
+Site 02 now protects from nuke
+new Site 02 (larger; only opens during nuke)
+modified Site 01 to fit with the new map
+new Bates lake with waterfall
+secret cave (west)
+Warhead keycard moved to the NRF Director’s vault (new)
+revamped tycoon traps (can be deactivated from command room)
+new rooms on L2
+changed garage door to be keycard only
+tower added to main tycoon building
+and more…

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