Abcreator
(Abcreator)
January 13, 2025, 6:34pm
17
Re-posting these feature-requests since the current state of TextChatService still unfortunately does not cover my needed use-cases. It’d be ideal to at-the-minmum exclude these sort of cases for needing to use TextChatService until a more solid solution can be implemented:
As a Roblox developer, it is currently too hard to create innovative communication methods within my experience. This is fueled by the recent announcement that TextChatService would be required to be used for all conversations in the near future.
Section 1: Debunking
Since there are a few common speculations about the reason for this update, let’s discuss them first.
This policy will solve situations like the 'Crosswoods incident' since Roblox can now validate if a message was actually sent …
As a Roblox developer, it is currently too hard to allow users (in-experience) to send direct messages to users who are either currently offline or in a different server. The intended API to check if two users can chat has a somewhat undocumented* limitation in-where it requires all users to be connected to the current server. This limitation is also present in the CanUsersChatAsync API, so it could be related to that restriction.
TextChannels in-themselves do not allow for cross-server commun…
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