Update on my FNAF 2 Remake!

Hi there! I’m the same guy who remade FNAF 2 running at 60 FPS, and pretty much ripped FNAF 2 (lol)

Original post; Yet another FNAF remake

These are all screenshots/videos from my game.

and you can favorite it here until It’s done, I will release the game once night 1 Is finished for the demo. What do you guys think?
Five Nights at Freddy's 2 Remake - Roblox

Here’s a video from the game so far.

and a few screenshots.



What does everyone think so far? anything I can improve on?

Let me know!

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There is no way this is Roblox; I refuse to believe it.

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Thank you man!! this game has taken me a lot time to replicate and get to that exact look from the original game.

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You privated your game. Was that intentional?

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It’s not finished yet, so yes it’s intentional, if i were to release it now, the ai would be all over the place, the visuals are done and most of the scripting is finished but the ai is still wonky.

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I see. Good luck with the game, I hope to play it someday when it’s public.

I’ve also noticed that since these games are based around images, they may take time to load.
Perhaps you could load them in while the game is loading? (I’m talking about your FNaF 1 remake that I’ve played and noticed this)

You can use the ContentProvider service to preload assets.

-- Location: ReplicatedFirst

local ContentProvider = game:GetService("ContentProvider")

local playerGui = game.Players.LocalPlayer.PlayerGui

for i, v in pairs(playerGui:GetDescendants()) do
	ContentProvider:PreloadAsync({v})
end

I genuinely hope this works, I don’t know what this service is fully capable of

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I was looking for something like this!! :slight_smile:

this really helps actually especially with mobile and will really help with the games optimization for other devices as well. Would you want credit somewhere in the game for this? Definitely needed this.

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That’s up to you. If you think this info was extremely important for your game to look nicer, then feel free to do so!

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will absolutely do so in the description! :slight_smile:

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I did not believe this until I joined you’re FNAF 1 game! Nice work on this man, it looks great, I still have a hard time processing this is on Roblox :joy:.
Seriously nice, it looks really good!

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This Five Nights At Freddy’s 2 Remake in Roblox is VERY good and realistic! Nice job on recreating it!

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much love man, thank you!! :slight_smile: (Character Limit)

Thank you lol, ngl I’m not sure how to process that it’s roblox either :joy:

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:rofl:

image

My name is “BackSpaceCraft”

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Also, since I’ve finally played the game, I have some feedback to give you.

  • First of all, the movement is still weird. For some reason, the far left side of the screen just doesn’t activate movement in the office, so it’s rather clunky to operate.
  • Sadly, my method of preloading images didn’t work properly. I’d like to think this is a problem on Roblox’s end, seeing as images reloaded when they weren’t used for a period of time. I guess Roblox is not capable of constantly loading images seeing it’s a 3D engine.
  • Maybe it was just me, but I kinda managed to stack Events on top of each other. When I joined, I clicked continue like 4 times and it broke the start of the game (and probably the ending too since I was softlocked with a “6 AM” text on my screen)
  • The mask had no cooldown. Now, I haven’t played the original FNAF 2, so take this with a grain of salt: when I put up the mask, 90% of the time I accidentally took it off. You could maybe hide the button for like a second, so that I have time to move my mouse away.

Nonetheless, it’s a really nice game and I had fun playing it. (I never got attacked, either because of the AI, or the stacking I mentioned earlier made the nights faster)

1 Like

Haha read your first reply, my bad for that! :joy:

The office movement is definitely weird, and I’m not sure why it does that.
And yeahhh it doesn’t seem like Roblox’s engine can handle numerous images at once, I’ll probably make a 3D version of the game eventually so it all loads in perfectly.

to answer your third question, the continue button doesn’t currently work, and I’ve been unable to get to that part of the game yet, currently only the New Game portion works.

And I’ll add the mask delay thingy, cause your pretty spot on with the delay lol :slight_smile:

Thanks for the feedback!! :smiley:

What type of movement detection does your game use? GUI or RunService events?
I can try to help you, even provide code that I made and 100% sure it works. Movement is the one of the core elements of the fnaf series, so it should work flawlessly.