PathfindingService is a great solution for many cases of AI in roblox
However, it can be time consuming to figure out exactly what parameters you need for things like AgentHeight, AgentRadius, as well as traversal costs now that PathfindingModifiers are released.
To solve this I made a quick little plugin that allows you to test this and adjust values to your liking in real time
Click the plugin icon or set up a hotkey in studio settings
Click twice to set two points
Click and hold mouse on a point to drag it
Adjust path/agent parameters in the widget
This plugin was made for myself pretty quickly, so if there are any issues let me know
Surprised Roblox doesn’t offer something like this, it’s extremely simple to use and understand. I’ll try this out when I get around to developing AI.
Very useful, and it simplifies existing features, however, I recommend that you use EZGIF for video-cropping, so you can avoid having a pesky watermark.
Hi - My RAM starts going up exponentially (causing Roblox Studio to crash) when setting “Spacing” to 0. I cannot upload a video due to low internet speeds, but it’s easily reproducible.
this plugin is to test the raw data/waypoints that roblox outputs from pathfinding service. It’s not meant to do anything more because that’s up to developers in their own individual implementations
great plugin…easily reveals all of the annoying flaws of roblox’s built in pathfinding alg, like this: (let’s just path right through the wall…for reasons). Actually I think this is a bug with their implementation of Agent Radius. Agent radius 3 is more than enough to navigate through a 13 stud wide path without pathing through corner…yet here we are.
same happened to me my studio froze my keyboard , sounds , mouse and i couldn’t do anything for 32 seconds than just hearing the sound volume going up and down randomly.