Could I maybe get an answer on how name changes for games are handled with these new rules for naming?
Right now my game is called “Testing Place” but upon release I plan to rename to the game’s actual name RB Blox. A bunch of assets and such already use this name in my game, would it be against this rule to rename the game to this later on? The game was created around a year ago so it isnt really new.
Originally when I first made the game I had no name in mind yet therefore I just called it testing place. I forgot to change it and now I am worried that this may go badly for me.
I also never plan to expand this outside roblox since it just wouldn’t work as a standalone game or using outside advertisements.
I am currently reading the Roblox IP: Improper Usage Physical Product section of the document provided for On Roblox. My game has classic avatars in the marketing already, and the plan for v4.0 was to make new ones with classic avatars of characters coming in v4.0…
How will I be marketing my game now? Do I have to hand draw my marketing now and add On Roblox on for third party marketing?
Are they just actively distancing themselves from what made this platform great in the first place?
Rthro is more or less a failure and sees next to no intentional usage aside from glitches and troll avatars
Restricting usage of not only their logo but parts of their name too might signify a platform name change
Seriously, I don’t get it. I know this platform has been trying to modernize itself for the past couple of years, but at this point I really don’t get it. Rthro is nearly uncustomizable while REGULAR AVATARS HAVE THE FREEDOM TO MIX AND MATCH ACCESSORIES AND SHIRTS. Ironic how their slogan back in the day was “Be anything, build anything”, yet you can’t “be” anything with this body type.
And no, layered clothing is not gonna save rthro.
Edit: I’m not trying to say that rthro is completely useless; but having it overshadow (and presumably forced at some point) current and past features is just beyond me.
How do these changes affect Roblox-related YouTube videos, including character & logo usage on video thumbnails? Is it only affected if the video is promoting a Roblox experience, third-party service, and/or physical product?
For instance, if I publish a tutorial about creating assets / explaining the functionality of Roblox Studio features, would I be able to include the Roblox Studio logo in my video thumbnails or would I need to replace it with the new “On Roblox” Badge?
From what I understand, the usage of the logo (and potentially the R6 / R15 Character model) becomes prohibited if the video promoted a Roblox experience, third-party service, and/or physical product?
Alongside that, Page 3 of the Roblox Badge Usage & Avatar Guidelines Version 2.0 states this:
Is the Roblox Studio logo also prohibited from being used? - Clarification about this would be useful since it only addresses the official Roblox logo; the Roblox Studio logo isn’t included or mentioned anywhere in the guidelines.
Are thumbnails for YouTube videos that are centered around the Roblox platform considered “marketing material”? - If so, I presume the video thumbnail must include the “On Roblox” badge, even if it is not promoting experiences on Roblox?
Lastly, the Roblox Name and Logo - Community Usage Guidelines states this:
Would video tutorials about creating assets in Roblox Studio be considered “related to the development of a product”, even if the asset is only to be used inside of Roblox experiences? - If so, does this mean that the Roblox name, badge, logo, and other trademarks could not be displayed on video thumbnails or in video tutorials?
Please reconsider the “blox” wording restriction. The vast majority of developers never take their products off-site, and only few big developers will run into the issue this is trying to prevent. What does this restriction really accomplish other than consuming your resources, not allow people pay homage to roblox’s style, and annoy developers?
Allowing people to use “blox” naming conventions brings people into a culture and subtly helps all roblox games have a shared audience. Why not at least allow the use of “blox” variants for roblox-themed or roblox-related content if its obvious the content is from roblox?
Exactly this! As long as I’m not bringing it off-site there shouldn’t be any issues with it having the phrase “roblox” or “blox” etc. Yet I’m basically forced to rebrand my game now that some other people tried bringing their games off roblox but failed?
I’m seriously disappointed in how not well thought out this was. There shouldn’t be anything wrong with including “blox” in a title if it stays on the website.
Is this a sick late april fools joke? Disgusting, i can’t believe we are being treated like this. I can’t even have toys based on my games anymore wihout doing some shady partnerships with toy companies
I think we deserve more clarification on what restrictions on “Roblox and variants” actually mean because this post is very vague.
… Why? I think this is a bad change. What are we supposed to do for things like game marketing material and YouTube thumbnails? Use Rthro? This is frustrating because I (and many others) don’t like to use Rthro and this is significantly limiting our creative abilities.
This is the one thing I like about this post, I have been wanting an “On Roblox” badge for a long time.
Finally I think this is a bad update overall (Except for the badge) and I think that the restrictions on the R6 and R15 avatars is a draconian rule.