Please let us devs adjust the button transparency (and maybe even color), They look a bit dark on a couple my games that use softer colors
If you need to maybe you could put a maximum limit on how transparent they can get so you know they will always at least be visible. Like maybe no more than .75
I will also say that the new health bar is kinda bad. sorry guys but it kinda is. Maybe make a circular health bar to the right of the hamburger menu?
Here, I made an example for you:
I will say the new topbar has improved so much since you first announced it. I like the hamburger menu a lot better and the icon looks better
How can we go about getting info like transparency about the user’s core GUIs? I’m not sure if there is currently a way to check the user’s background transparency setting, but we need ways to get this info and keep up with it if we want buttons to blend in with the rest of the top bar.
I’ve been using these Experience Controls through Bloxstrap for quite some time now.
I’ve not had an issue since i’ve been using this Feature.
However, as previously mentioned in this thread and previous one, i think that there should be an option to turn this off somehow as i don’t want people to see the Roblox Menu in my screenshots.
I also want these Experience Controls to be made WAY smaller than it is right now. Imagine your on mobile and having to see all of these options at the top of the screen.
the new healthbar is a lot better than before as it used to be really difficult to see your health, especially in games that relied heavily on knowing how much health you have. If it bothers you, just do
local StarterGui = game:GetService("StarterGui")
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health,false)
Much better design. Would like to see the escape menu phased out and its functionality implemented into the hamburger menu. Having 2 menus feels a bit unpolished
Now the difference might now be that visible when these screenshots are shrunk down in size on forums, but on PC fullscreen the difference is very noticeable.
Edit: fixed typos and corrected images
Also I’ve just found another odd thing happening with Captures screenshots, some GUI elements are disabled when taking a screenshot with Captures button resulting in even poorer quality.
Currently there is no way to implement a custom callback for the topbar chat button. Is this going to be something we can control soon? TextChatService lets us hide the default chat the chat without hiding the button, however this just makes the button pointless and it has to be hidden by SetCoreGuiEnabled.
I really wish there was as I had to loop :GetCore("ChatActive") in a pcall (as it can error) to even be able to detect if it opens or not. I would love to have the option to program what each button does instead of having to disable it. Possibly using something like :SetCore("CoreGuiCallback",Enum.CoreGuiType.Chat,EventInstance) similarly to ResetCallback
That is one thing I wish was included in this new topbar system
Was kind of hoping to be officialy able to add our own buttons to the dropdown or topbar this time around. Shame.
The design is fine in itself but as others have already said the hamburger menu should be able to be hidden. As it stands in games that disable basically all of its dropdown items it’s nothing but a waste of space - you can still access the report menu etc through the actual main menu.