While testing the performance impact of moving “platforms” via a server sided script I noticed that the client experiences an increase in OUTGOING (SENT) data.
This happens in studio play solo as well as published places.
The amount of data being sent by the client while the parts are moving
Data sent drops significantly after the parts are no longer being moved
SYSTEM INFORMATION
CPU: AMD Ryzen 9 3900x
MEMORY: 32GB
GPU: NVIDIA GeForce RTX 3070
REPRODUCTION FILES
See script within model containing the three parts
Play Solo with the script enabled and again with it disabled
There should be a difference in performance stats, the amount of data sent increases in relation to the amount of parts being moved
Network Test.rbxl (55.4 KB)
Expected behavior
The client should only see an uptick in INCOMING data since the property is being replicated from the server.