Updating Part Positions via Server-Side Causes Client Network "Sent" To Increase

While testing the performance impact of moving “platforms” via a server sided script I noticed that the client experiences an increase in OUTGOING (SENT) data.

This happens in studio play solo as well as published places.

The amount of data being sent by the client while the parts are moving

Data sent drops significantly after the parts are no longer being moved

SYSTEM INFORMATION
CPU: AMD Ryzen 9 3900x
MEMORY: 32GB
GPU: NVIDIA GeForce RTX 3070

REPRODUCTION FILES

See script within model containing the three parts

Play Solo with the script enabled and again with it disabled

There should be a difference in performance stats, the amount of data sent increases in relation to the amount of parts being moved

Network Test.rbxl (55.4 KB)

Expected behavior

The client should only see an uptick in INCOMING data since the property is being replicated from the server.

2 Likes

This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue, and we will update you when we have further information!

Thanks for the report!