Hi all, thanks for all the positive words and the feedback! As you might expect, we are looking at everything you’re sharing and determining the best course of action. Specifically:
We’ll be tweaking the upgraded materials a bit more, but we (currently) expect it to be refinement, not reinvention.
We hear you that Material Manager takes up too much screen space, and we’ll address that.
We hear your concerns around the added friction to assign materials to parts with Material Manager replacing the drop-down materials menu, and we’re exploring how to best address this.
There are of course a number of other improvements we intend to make to Material Manager, but please keep the feedback coming! This is why we do betas
Since some of you have asked, I will share that we explored if we could implement the base materials as variants rather than a switch, but for various technical reasons, this wasn’t viable.
Finally, since our post was not crystal clear enough: YOUR EXISTING PLACES WILL NOT BE OPTED IN TO THE NEW MATERIALS UNLESS YOU EXPLICITLY CHOOSE TO DO SO. Hopefully that puts an end to your concerns!
Regarding the base material variants, since a switch wasn’t viable, would it be possible to have access to the textures for the 2022 materials? It would be very useful if we could upload them ourselves at least, as I found some of the new 2022 materials awesome-looking!
So, will we be able to use the original organic? The randomized rotation helped, though maybe it could be made an optional variant of organic? Also, will we het the option to add a secondary diffuse map that doesn’t change color? That would be extremely useful.
I feel a bit dissapointed in the woodplanks material, it looks like a wide brick rather than actual wood and makes everything in my place that has woodplanks look weirdly small.
You can change the part material to Neon via “Properties.” I don’t know if what you’re saying is really relavent, you seem to be talking about features that could be added for more usages of Neon parts.
Oh ok, someone mentioned rotation for organic being a thing before, sorry! Though, could a rotating variant be added? That would be a good way to reduce tiling for certain materials.
You should be able to save the data maps from the old materials are reupload them into the new materiel service. Not sure how it’ll work for smooth terrain.
Now this? This makes me excited again. If Fabric is refined to look more like fabric, even far off, I will absolutely be using the new mats for everything from here on out.
oh dont worry, you’re not the only one, im also pretty inconvenienced about this fact. Tbh what they could do is either add a legacy section in the material manager or just place the materials in the already existing sections with “legacy” next to their name or something like that
I’m new to that kind of stuff and I haven’t been paying much attention.
not saying your message isn’t crystal clear, it is. I just wanna know how can I do that.
If I opted my place, will I be able to see it in game? (like a roblox server not in studio, if I use the materials.)
When the feature rolls out to the Roblox client, games by default will have the new materials OFF as to not affect older games and people who dont want the new materials. On the other hand if you make a game and enable the new materials, the materials will be ON.
Edit:
When the feature rolls out it will be visible in a game, but currently it is studio only. But yes it would be visible if you enabled the new materials (opted in)
Or at least that’s what I got from it
(if I’m wrong please correct me)
This didn’t occur for me … I believe Roblox Studio beta features aren’t accessible when playing a Roblox game until they’re fully released and used by the game developer(s).