Upgraded Materials, Material Manager, and More!

Material manager made me switch to using properties to change materials because it’s more compact, and easier to use in my opinion.
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I find the old material dropdown more superior in high-speed workflow.
I wish material manager didn’t completely wreck and replace it, but instead exist as a seperate tool for doing just that, managing materials, while the material drop down is used for well, selecting materials.

I absolutely hate the decision to just replace the dropdown like this. I refuse to use the material manager because of how much it slows my workflow.

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I absolutely LOVE this update! (the wood planks finally look good). Will the glass material be updated to allow seeing decals and mesh textures? If so then this is great, no longer to need to use SmoothPlastic for windows.

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I love all the new overworked materials BUT, we need better an more “Nature” textures. The old ways how i use to make trees looks terrifying, maybe we need tree trunk texture and leaf textures.

And also for the “custom” materials, having the way to create a completely new materials how you can do it in Blender, Cinema 4D etc… but with the three diffrent types

Smooth:

Lowpoly:

Voxel Cubes:

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image
Yeah, i have to agree that its pretty frustrating to work with, always has been though.

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Having a bit of a problem, i cant see my material unless its in the light reflection…

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Hey developers,

We’ve been going through your feedback and have made some minor updates to the new 2022 materials. Our goal was to give you a wider range of color and value options while maintaining rich detail.

Specifically, :

  • All materials have been re-tuned so that they allow equal customization value and saturation ranges meaning that all materials can be set to as close to white as possible while also maintaining visual detail.
  • Rock has been re-rendered to enhance visual fidelity
  • Basalt has been re-rendered to a lighter overall value to better conform with the other materials regarding customizable value ranges.
  • Fabric was re-rendered to remove obvious tiling artifacts and change weave orientation to better match standard use cases.
  • Materials ‘sides’ now better match their ‘top’ equivalents.

Thank you and hope you enjoy the update!

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All right! that looks great. thanks! I’m off to play with it now!
Edit:
wowza… need to tweak that apparently lol
image

Don’t get me wrong, this is a good thing, it now matches up with the color i actually selected!

I do have a problem with mud and rock not loading the textures in the terrain.

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I do have a problem with mud and rock not loading the textures in the terrain.

I’d try clearing Roblox http cache and try again (On Windows, this is located in %temp%\Roblox\http)

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A bit of a side-question, but are there any plans on allowing us to modify the original materials (ie, not variants), most notably their MaterialPattern? Being able to change MaterialPattern to Organic on most if not all materials would make for better looking game maps!

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Well, this is good but we actually need a way to change the colors of the side material as the new changes makes the side detail from Grass white:

Dirt isn’t that color, looks like rock and we don’t have a way to change the color of that detail :frowning:

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I made a game with the first new materials and now i have to change colors so it looks like before, kinda a pain but if it’s for the better then i’ll accept it.

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I just looked into this and this is now so much better. Thank’s!

Sorry if im late on this but does this mean we can use custom materials for a published game now?
(In game use)

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This is bc you have a wrong image type like anything else that is NOT png, jpg.

Also this could be, because of how many MB the file of that image takes.

Yeah thats how these things work, its just file sizes, it usually happeneds when you download normal maps.

You can already (atleast for me) Slendytubby - Roblox Here’s a game that use’s 2022 material’s.

I know it’s most likely intentional to make each individual brick stand out, but from afar the pavement material has some jarring white outlines:
image
These pretty much disappear up close:

Outside this would make sense because of lighting but both of these screenshots were taken in a cavern, and the outlines appear even on parts that are not in range of any light sources which means they suddenly look cartoony when viewed from far away.

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Asphalt is darker with 2022 materials disabled and normal with them enabled. It’s harder to make road markings this way because even the most intense colors aren’t bright enough. Thanks for fixing the grass, though!

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Thanks for the feedback, the reason we updated it so that when putting grass alongside ground they will be seamless. You may have to use TerrainDetail to customize the side texture of grass.

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We went through the feedback and try to improve usability as much as possible. Unfortunately, any change may affect some people. We try to minimize this occurrence however since we are still in beta we don’t want to miss the opportunity to make things better overall. I hope you understand and really appreciate for your patience.

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