I love all the new overworked materials BUT, we need better an more “Nature” textures. The old ways how i use to make trees looks terrifying, maybe we need tree trunk texture and leaf textures.
And also for the “custom” materials, having the way to create a completely new materials how you can do it in Blender, Cinema 4D etc… but with the three diffrent types
We’ve been going through your feedback and have made some minor updates to the new 2022 materials. Our goal was to give you a wider range of color and value options while maintaining rich detail.
Specifically, :
All materials have been re-tuned so that they allow equal customization value and saturation ranges meaning that all materials can be set to as close to white as possible while also maintaining visual detail.
Rock has been re-rendered to enhance visual fidelity
Basalt has been re-rendered to a lighter overall value to better conform with the other materials regarding customizable value ranges.
Fabric was re-rendered to remove obvious tiling artifacts and change weave orientation to better match standard use cases.
Materials ‘sides’ now better match their ‘top’ equivalents.
A bit of a side-question, but are there any plans on allowing us to modify the original materials (ie, not variants), most notably their MaterialPattern? Being able to change MaterialPattern to Organic on most if not all materials would make for better looking game maps!
I made a game with the first new materials and now i have to change colors so it looks like before, kinda a pain but if it’s for the better then i’ll accept it.
I know it’s most likely intentional to make each individual brick stand out, but from afar the pavement material has some jarring white outlines:
These pretty much disappear up close:
Outside this would make sense because of lighting but both of these screenshots were taken in a cavern, and the outlines appear even on parts that are not in range of any light sources which means they suddenly look cartoony when viewed from far away.
Asphalt is darker with 2022 materials disabled and normal with them enabled. It’s harder to make road markings this way because even the most intense colors aren’t bright enough. Thanks for fixing the grass, though!
Thanks for the feedback, the reason we updated it so that when putting grass alongside ground they will be seamless. You may have to use TerrainDetail to customize the side texture of grass.
We went through the feedback and try to improve usability as much as possible. Unfortunately, any change may affect some people. We try to minimize this occurrence however since we are still in beta we don’t want to miss the opportunity to make things better overall. I hope you understand and really appreciate for your patience.
We’ve already enabled Material Service for Client on PC/Mac, however they aren’t enabled yet for mobile/other platforms. This means if you play a game with MaterialService on unsupported platform, you might see some artifacts. Although we are in the process of rolling out to more platforms, MaterialService is still in beta. We will let you know when it’s fully ready to be used.