The real main issue within the material variants is that upon uploading textures it errors and kind of reverses the upload of said textures, making them basically ID-less (If I can say that). Kind of moderation fails to verify textures.
I believe this not only occurs with MaterialService uploads, as Iâve experienced this several times when uploading images to an ImageLabel, too ⌠it might be an issue with the image upload feature itself.
Youâre so welcome. This feature has been on my mind since it was teased on December 2020. Mind-blowing! I will do anything for this feature to come out perfect and smooth.
Does this mean we can now use these materials in our projects other than testing them? A bit skeptical. I donât want to start again and then see another change. Thank you! To everyone working on this feature.
Can we see editing capability for the new 2022 materials? There are a few materials where I might only want to change the color, normal map, etc
I especially look forward to being able to change the tiling for these materials
Hey, we will be able someday to create new materials for Terrain instead of changing existing ones? Have to say that this update is amazing even if you canât create new terrain materials.
Iâm a little late to the party, but I am very happy with these changes! Being able to change the scale of the material icons is great, but the new list view might be my new preferred format. Thank you!
As Iâve mentioned previously, Iâm a huge fan of this update.
However, wish we could have a bit more options, for example;
- Changing Glass Material (however I may know, why this wasnât pushed)
- Options to scale 2022 Materials pack.
Thank you, thatâs all for now. Thank you so much @ProtoValence for collecting feedback actively and trying to make everyone a happy camper!
Is there any particular reason why Studio always fails to upload Normal Textures? @ProtoValence
(From material manager at least)
Actually found a fix that might work for everyone:
ROBLOX fails to load Normal maps because of their âabsurd resolutionâ, so, follow my steps if you would like to know how to fix this:
STEP 1:
Get yourself textures along with a normal map
STEP 2:
Select your desired normal map (Either DirectX or OpenGL and open with âMS Paintâ)
STEP 3:
Once MS Paint loads along with the image, click File > Save As > JPEG Image
(Make sure to assign a different name from the original, for organization purposes)
STEP 4:
Import your texture on ROBLOX.
(The quality doesnât downgrade and simply the file size gets reduced along with unnecessary information being in the image.)
Materials on parts using the Cylinder primitive do not properly tile with the Organic MaterialPattern, leading to severe visible tiling artifacts.
Example of this happening:
Expected tiling (same Textures, MaterialPattern, and StudsPerTile):
Material manager made me switch to using properties to change materials because itâs more compact, and easier to use in my opinion.
~
I find the old material dropdown more superior in high-speed workflow.
I wish material manager didnât completely wreck and replace it, but instead exist as a seperate tool for doing just that, managing materials, while the material drop down is used for well, selecting materials.
I absolutely hate the decision to just replace the dropdown like this. I refuse to use the material manager because of how much it slows my workflow.
I absolutely LOVE this update! (the wood planks finally look good). Will the glass material be updated to allow seeing decals and mesh textures? If so then this is great, no longer to need to use SmoothPlastic for windows.
I love all the new overworked materials BUT, we need better an more âNatureâ textures. The old ways how i use to make trees looks terrifying, maybe we need tree trunk texture and leaf textures.
And also for the âcustomâ materials, having the way to create a completely new materials how you can do it in Blender, Cinema 4D etc⌠but with the three diffrent types
Smooth:
Lowpoly:
Voxel Cubes:
Yeah, i have to agree that its pretty frustrating to work with, always has been though.
Hey developers,
Weâve been going through your feedback and have made some minor updates to the new 2022 materials. Our goal was to give you a wider range of color and value options while maintaining rich detail.
Specifically, :
- All materials have been re-tuned so that they allow equal customization value and saturation ranges meaning that all materials can be set to as close to white as possible while also maintaining visual detail.
- Rock has been re-rendered to enhance visual fidelity
- Basalt has been re-rendered to a lighter overall value to better conform with the other materials regarding customizable value ranges.
- Fabric was re-rendered to remove obvious tiling artifacts and change weave orientation to better match standard use cases.
- Materials âsidesâ now better match their âtopâ equivalents.
Thank you and hope you enjoy the update!
All right! that looks great. thanks! Iâm off to play with it now!
Edit:
wowza⌠need to tweak that apparently lol
Donât get me wrong, this is a good thing, it now matches up with the color i actually selected!
I do have a problem with mud and rock not loading the textures in the terrain.
I do have a problem with mud and rock not loading the textures in the terrain.
Iâd try clearing Roblox http cache and try again (On Windows, this is located in %temp%\Roblox\http)
A bit of a side-question, but are there any plans on allowing us to modify the original materials (ie, not variants), most notably their MaterialPattern
? Being able to change MaterialPattern
to Organic
on most if not all materials would make for better looking game maps!