Thank you for this long-awaited update.
I think it was a very wise choice to add it as an optional feature and after the implementation of MaterialService for those who do not want the new materials.
Loving most of the materials, however grass still feels a bit off. On terrain it looks decent with the grass decorations, however on parts the tiling is very obvious.
Thank you for noticing! We hope to make it soon, thank you again!
Does it work in game or do we have to wait for full release?
It also give me an error saying " Failed to upload asset rbxtemp://0 red_brick_03_diff_4k.jpg "
This sounds like either a network issue, or a temporary server issue. Is it failing to upload online for a specific texture?
I tried uploading 2 different textures and both of them did not work
I went from being unable to upload heightmaps to the whole service being unusable entirely. I can’t upload anything.
If it’s about uploading image assets, I’ve had that issue too. All you need to do is head over to Image > Search > “Enter” key and then you can upload image assets from your computer. The change was made a while ago, before you were able to just hit the Image cell in Properties and upload from your computer. This could be related to your heightmaps uploading issue.
Seems like you are trying to upload 4k texture? One thing to note is that we currently only supports 1k texture. You can try downres-ing your image.
The wording makes it sound like 4k support might be planned. If this is true, me and a lot of devs will rejoice.
1k textures only? I’ve managed to upload 2k textures before, but yeah.
Bug: the sidebar can be extended when it’s collapsed
Please Roblox, I beg you, can you guys just go back to using a proper UI toolkit instead of doing this weird in-game GUI duct-taped into widgets?
Bug: The grid isn’t scaling correctly (scrollbar is ignored)
Thank you very much for reporting it! We’ll look into this issue. Thank you again!
Thank you very much for letting us know! I don’t see the error with 4k textures. Could you share yours, please, so we could reproduce your issue? Thank you!
Have you also tried to upload your texture maps using Asset Manager? I wonder if it might be the file size limit you’re hitting with your maps.
To be clear, if it’s 4k, it still should be possible to upload through Material Manager directly or Material Service, but it’ll be automatically sized down to 1024x1024.
Anyway, I’d be happy to check your assets and see what is the issue. You can send it to me via direct messages. Thank you again!
I think if you guys add the MaterialPattern
property to parts in general rather than just MaterialVariant
s, This would fix a lot issues with obvious tiling in textures, the most obvious one being grass.