Upgraded Materials, Material Manager, and More!

Those are the best materials of this update lol, they actually look good now.

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Late reply, but some plugins bring back the dropdown menu and you can also set the material through the properties window.

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Oh, thatā€™s really cool. Could you possibly link one of them?

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I have no idea where to find them since I donā€™t use the drop-down menu myself. Some people do use them though.

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your comment saved me from posting asking why neon doesnā€™t glow. I didnā€™t know Bloom basically managed the glow effect for Neon. I indirectly made changes to bloom that rendered neon down to just a color with no glow. Turning off bloom after reading your comment, now I see the glow lol! Will have to make changes to accommodate for that

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grass has dirt in it (not what I want) and flowers in it (also not what I want). Bricks have automatic mortar coloration. It might be good for you, but when I want grass, I want grass, not dirtflowergrass

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This is the worst update to ever happen to Roblox studio, it makes me rage every time I want to build something.

Even after months since the update was forced, Iā€™m still not used to this trash design, and have to use properties instead. Please, give us an option to use old material manager!

Edit: I would like to clarify that the custom materials itself are good, but the removal of old materials tab still hurts, I am using properties to change the materials now, although it has way less visual functionality and itā€™s more difficult to navigate.

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You can just uncheck ā€œUse2022Materialsā€ in explorer

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The issue is, sometimes that checkbox doesnā€™t even show up. Iā€™ve encountered that many times.

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The post youā€™re replying to refers to the material manager being the replacement to the material selector, which allowed you to effectively change all materials in models.

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Iā€™m having problems matching the colors of the materials Ground and Grass. The Grass materialā€™s own ground texture doesnā€™t match up with the color of my custom Groundā€™s color:
image

This problem is also apparent in the pre-2022 materials, itā€™s just that all of the Grassā€™ texture is colored weirdly.

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Try using the ā€œPaintā€ tool and select the grass option, this usually happens for me when I use a tool like ā€œGenerateā€ or paint with either a cube or circle.

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Iā€™ve tried, but then I would have to do this a lot if I generate terrain.

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now we only need materials with alpha.
example:

MaterialAlpha = "rbxassetid://(whatever the id is)"
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This is already supported.

Well, partially supported. It seems to work with texture ID of meshes but not on the material itself.

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Only Surfaceappearance

We need it on Material Variants for our convenience thx

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NOTE: I have bumped this topic, so beware.
I love this update, but there is one problem that I have with this, and it is that you canā€™t set materials by default. Some way to set the material for newly created parts would be really good.

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Now waiting for the option to change grass properties such as: size, density, texture, etc.

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