Upgraded Materials, Material Manager, and More!

Those are the best materials of this update lol, they actually look good now.

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Late reply, but some plugins bring back the dropdown menu and you can also set the material through the properties window.

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Oh, that’s really cool. Could you possibly link one of them?

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I have no idea where to find them since I don’t use the drop-down menu myself. Some people do use them though.

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your comment saved me from posting asking why neon doesn’t glow. I didn’t know Bloom basically managed the glow effect for Neon. I indirectly made changes to bloom that rendered neon down to just a color with no glow. Turning off bloom after reading your comment, now I see the glow lol! Will have to make changes to accommodate for that

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grass has dirt in it (not what I want) and flowers in it (also not what I want). Bricks have automatic mortar coloration. It might be good for you, but when I want grass, I want grass, not dirtflowergrass

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This is the worst update to ever happen to Roblox studio, it makes me rage every time I want to build something.

Even after months since the update was forced, I’m still not used to this trash design, and have to use properties instead. Please, give us an option to use old material manager!

Edit: I would like to clarify that the custom materials itself are good, but the removal of old materials tab still hurts, I am using properties to change the materials now, although it has way less visual functionality and it’s more difficult to navigate.

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You can just uncheck ā€œUse2022Materialsā€ in explorer

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The issue is, sometimes that checkbox doesn’t even show up. I’ve encountered that many times.

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The post you’re replying to refers to the material manager being the replacement to the material selector, which allowed you to effectively change all materials in models.

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I’m having problems matching the colors of the materials Ground and Grass. The Grass material’s own ground texture doesn’t match up with the color of my custom Ground’s color:
image

This problem is also apparent in the pre-2022 materials, it’s just that all of the Grass’ texture is colored weirdly.

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Try using the ā€œPaintā€ tool and select the grass option, this usually happens for me when I use a tool like ā€œGenerateā€ or paint with either a cube or circle.

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I’ve tried, but then I would have to do this a lot if I generate terrain.

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now we only need materials with alpha.
example:

MaterialAlpha = "rbxassetid://(whatever the id is)"
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This is already supported.

Well, partially supported. It seems to work with texture ID of meshes but not on the material itself.

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Only Surfaceappearance

We need it on Material Variants for our convenience thx

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NOTE: I have bumped this topic, so beware.
I love this update, but there is one problem that I have with this, and it is that you can’t set materials by default. Some way to set the material for newly created parts would be really good.

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Now waiting for the option to change grass properties such as: size, density, texture, etc.

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