Upload Custom Materials in the New Material Service Beta

Question, How did you get so many sharp terrain materials? All I know of is Rock and Basalt

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Concrete is a possible material for that

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Yeah, it seems like Rock, Basalt, Concrete, Cracked Lava, and Pavement all are soemwhat jagged.

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Would be helpful. Especially since Roblox wants to change old textures.

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Noticed this too. Used the same materialvariant for both terrain slate and part slate, both set to white (although terrain color doesn’t seem to affect materialvariants), but terrain turns green.

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Custom terrain materials are temporarily disabled due to crashes. Will be back soon (hopefully next week).
Sorry for the inconvenience.

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Just read the new release notes and…

It’s pretty good to see that roblox want’s to preserve the old textures for the old games to keep their style. Since this is a bool value, what will be the default value for this? How would this affect old games? (ex. New games have the value set to true while old games have their value set to false)

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Man I was enjoying the custom terrain materials and after relogging studio it’s gone? :sob:

Anyone else lose custom terrain materials from the MaterialService?

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This doesn’t mean it’s permanently gone, this just means they are gonna do stuff to it that would solve most of the lag issues people has been having. This also gives them opportunity to add more features if possible

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Darn, I was doing a School project using them oof. Dont worry I got meshes hehe

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I have no Terrain Overrides in my Material Service

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The custom terrain materials are currently disabled, if you scroll up a tiny bit you can see that a Roblox Staff said it’ll be back hopefully next week.

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Is there any estimate on when custom materials will ship to production?

I’m working on a project for a big publisher who wants their game on the Roblox platform. The project has a tight deadline, expected to release sometime in April.

Would I be at risk building my map with custom materials? I know the team at Roblox is working hard to get this out to production. But would I be taking a gamble considering this is Beta and only available in Studio so far?

The publisher has a quality standard I need to meet, and custom materials provide that exactly, but if this is not expected to ship anytime soon, I’ll need to shift my focus towards creating custom terrain meshes and further on - (which isn’t ideal and a lot of extra work)

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If you have a hard deadline to meet it’s best to not use any beta features. Until the feature is actually turned and working on production on there’s always some risk because any complicated feature release could end up breaking some places and needing to be reverted while we fix it.

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this is actually a very good update as a scripter it helped me alot

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Adding onto @InocuIar’s note about this new fflag - is there any chance that it will be possible to select on a per-material basis which version of each of the built-in engine materials will be utilized, rather than a simple boolean on/off selection for everything at once? I can think of many cases wherein some or most of the new materials may be desired by a developer, but certain materials (especially BasePart.Material.Sand, which has for many years been used across many games in place of snow or fabric) may be disruptive to an existing experience.

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When will this be out of beta and visible in-game?

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Thats amazing


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Jesus stop spamming the same answer if no one answers leave it at that, at this point you’re starting to get annoying

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lol sorry i am just tooo exited to get this added, i really need it and i cant wait

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