Totally understand, been there before with Jailbreak update content. I appreciate what you guys are doing, and I appreciate the responses!
I dug around a bit and couldn’t find a precise answer. The general one I received is what’s in the original post. Sorry about that.
Hey, I’m facing issues with uploading the requisite maps to there assigned spot.
Are there any plans to add the ability to create your own decorations. It would be great to be able to add your own textures to the grass, as well as adjust the height, width, density.
I was also very tormented by one question. Will the terrain grid be changed? I mean, will it be more detailed.
As you can see here, it is possible to create a very small footprint
At the same time on roblox it looks like this:
In any case, even if not, will there be an optimal way to create such traces in the future?
The first tower is what having no blending between terrain materials will look like.
The second tower is what the default terrain material looks like with blending.
I wanted to ask if there any plans to add any form of blending that will allow us to define how much or how the material will blend with other materials? Maybe something like a blending value that determines how much the material will blend with others. -1 would be the second material blending into the first material, 0 being no blending at all and 1 would have the first material blending in the second material. With -1 being like a reversed blend and 1 being the normal blend.
Could you share more info/screenshots?
Appreciate the feedback, and we’re aware of these requests. Right now, I have nothing I can share about these.
Right now we’re not focused on allowing more customization of this behavior. Our focus is on shipping useful UGC materials + an upgraded and expanded set of materials.
Yo guys! What paint software do I need to have to do my own textures? like rolling thunder can do.
through some playing around, I figured this could be used as some kind of low-poly terrain creator
Literally my favorite part about this update, the fact we don’t even need to use materials for terrain. Really hope they give us the ability to change the waters material as well or a lot of people are gonna continue resorting to creating our own water systems
why can’t we replace surface appearances by fusing the properties of surface appearances with those of texture and mesh, here’s an example for clarification:
For meshes:
for textures:
The only downside for this is terrain-blending. If only we could somehow control the blending intensity. But, wow. This is actually the coolest thing I’ve probably ever seen. Now, we don’t need to use external programs or spend hours on low poly terrain
I love this feature
now I need:
-Materialcolor
-in game live implementation
then I will be fulfilled completely
I need help!
I forgot which is which, like which one is metalmap, colormap, etc.
Can’t wait till this rolls out for public servers, I’m having to use regular textures for now because I need the use of “OffsetStuds” as seen here -
MaterialService:
Texture above door not lining up
Normal Texture:
Able to offset texture to align with others
Reference Photo:
@_tenritenri on Instagram
Looks really nice to see the tiles pop out though and it also makes the lighting work better so I’ll definitely be switching over to it once this is fully released.
Thanks! Tbh, I was just shocked when I found out about GlobalWind, which they plan to add. It would be great to be able to expose not only grass and clouds to the wind, but also objects, that hang on a rope, clothes (how would like to be able to create a fabric simulation)
Roblox is now releasing crazy updates!
Can someone help me? I forgot which individual goes into the roblox maps.
I know that Rough goes into RoughnessMap and Normal goes in NormalMap, but I don’t know about the rest.
Diffuse would go into ColorMap
Doesn’t seem to be a metalness map provided so you probably won’t need a texture for that if it’s not a metallic material
Thank you so much, this helps a ton!