Is there any estimate on when custom materials will ship to production?
I’m working on a project for a big publisher who wants their game on the Roblox platform. The project has a tight deadline, expected to release sometime in April.
Would I be at risk building my map with custom materials? I know the team at Roblox is working hard to get this out to production. But would I be taking a gamble considering this is Beta and only available in Studio so far?
The publisher has a quality standard I need to meet, and custom materials provide that exactly, but if this is not expected to ship anytime soon, I’ll need to shift my focus towards creating custom terrain meshes and further on - (which isn’t ideal and a lot of extra work)
If you have a hard deadline to meet it’s best to not use any beta features. Until the feature is actually turned and working on production on there’s always some risk because any complicated feature release could end up breaking some places and needing to be reverted while we fix it.
Adding onto @InocuIar’s note about this new fflag - is there any chance that it will be possible to select on a per-material basis which version of each of the built-in engine materials will be utilized, rather than a simple boolean on/off selection for everything at once? I can think of many cases wherein some or most of the new materials may be desired by a developer, but certain materials (especially BasePart.Material.Sand, which has for many years been used across many games in place of snow or fabric) may be disruptive to an existing experience.