Upload Custom Materials in the New Material Service Beta

this will help games look less like Roblox and more like a stand alone engine! planning to use this!

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partiality sarcasm, I’m sorry if this offend you or any of you guys :sad:

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Yeah I’m trying to figure out a way to do that. I might have to redo the UV’s.

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Yeah but that is very lazy as if u have many different rigs u ll remake uv set for each

No? I can just duplicate the rig and use it.

Okay! Update update update! Since I’m extremely impatient for some features to release I was working stuff with this and since I’m in the Mod Manager I already had some of the new material things enabled.

FIRSTLY! Terrain colors are being added and will adapt to the colors in the TerrainColors under terrain.

SECOND! I absolutely love the idea of assigning a part the MaterialVarient (its under the Material Property) (same way you assign attachments) :heart:

THIRDLY! YOU FREAKING LISTENEDDD!!! They’ve added a “TerrainDetail” instance which basically allows us to add the side effect thingy, I currently don’t have it fully enabled but here are a few of the properties

image

image

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Can’t wait for this update to fully release :face_with_hand_over_mouth:

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What does the material pattern do?

The MaterialPattern is pretty much the way the textures generate, Regular being in a tile method whilst Organic being exclusive to terrain will randomize the shape and rotation to generate a seamless never-ending texture.

Organic

Regular

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Really hoping that the property gets added to part materials

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Really hope they’ll add water textures changing

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Is the terrain detail option fully functional? How does it work? Is there an extra bunch of slots for textures to put on the side?

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This may or may not be related to the update. Is it possible to add grass width and heights customizable options?

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Sadly not yet. This sounds like an amazing idea though. The current grass is too cartoony looking for my usual style, so being able to change those properties would be a huge help in getting some more realism.

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Sadly that feature isn’t related to this one. The grass update has been left untouched for quite some time. Even when I asked about it in this thread not even the team working on this knows why it was stopped in its current stage of development.

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Where is the “TerrainDetail” instance? I can’t find it.

It’s not available yet. You can only get it by messing around with FFlags. I tried doing it last night, but I can’t find the correct flag.

I just enabled all them for materials, it might be SimMaterialsEnabled but I’m not to sure.

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please add support for material of smooth terrain water.

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Is per-part custom materials coming any time soon?

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This is it, but there’s no timeline…