Hmm, interesting. I didn’t even realize the material replacements even worked with terrain materials, maybe the coloring is something they’ll change before the release.
In the OP example screenshots, they didn’t change the cobblestone or grass terrain materials in the before/after shots.
If you try replacing a different material does it make any difference in the tint of your replaced material? Like, replacing ice vs asphalt.
What i think would be awesome would be that ability to create new Material overrides. For example i would like to have Leaves or Dirt and instead of overriding Foil or Pebble to suit my needs i could create a new Override to allow them to be used with the part or allow me to have multiple Bricks for different style homes etc.
An awesome beta feature! Can’t wait for the full release.
Would it be possible to add the ability to blend materials, as it does on Smooth Terrain, on MeshParts?
It’d be super-duper cool if we’d be able to paint multiple MaterialVariants over MeshParts as well with the blending!
One thing I think most people haven’t thought about though is why hasn’t Snowterrain became a material yet? I’m begging for it to be added into the basic materials roster and been wanting the snow material to be used for parts.
We have no date to share right now, as we want the flexibility to change this feature based on feedback during the beta process. Don’t worry–we recognize you all are excited to use this feature in your published places, and we’re excited to see how you leverage it. We’re pushing hard to get this usable in production experiences!
What I would be interested to see is the ability to not only create new terrain materials, but to be able to define what mesh it uses. I know using a user created mesh could have it’s fair share of issues but to be able to use the shapes that the built in materials already use. For example, you have rock, wood planks and grass that use different shapes to form the terrain. Imagine being able to use the same shape as wood planks (blocky shape) to create voxel like terrain. Would be cool to have different shapes of terrain. Even if using a mesh for each material could be costly, you could also do like a general terrain shape rather than specific shape for each material. Terrain is the closest we have to mesh creation. Seeing Triangle shaped terrain would be nice for creating more complex and crazy terrain as well. It could expand how to customize the terrain in the future!
Thank you for the response, I’m so excited for it to be usable in production, can’t stress enough how much time this will save not having to UVMAP every single mesh, let alone not having to worry about UV textures stretching for certain modular assets
I have a big project in the works, that should be shipping around April, but I’m concerned to use custom materials when there’s no exact release date, which sucks because now I have to go forward with the UVmapping process incase this doesn’t ship in time with the release of my project (otherwise there would be no materials in play mode)
I’m hopping this releases as soon as possible. So far from my experience it works solid!