Weāve been waiting an eternity just to be able to tint surface appearance, which alone has been a big detriment to my game. I am waiting on this functionality to be able to support character customization with skinned meshes.
So naturally this means that Iām worried we wonāt get five star support for material tinting when this releases.
Iāve brought this up a few times so I apologize for repetition, I just want to make sure this is heard because IIRC none of this has been acknowledged.
Currently you can tint terrain materials but this happens as a hue rotation. Parts cannot do this, color is applied in a different manner (additive?) that totally overwhelms material colors. This means that it is impossible for part materials to match recolored terrain materials unless you replace both of them yourself (for inferior versions that are one single hue all the way through; it is very boring for reusable materials to all be one color).
It would be great to hear if there are plans to address this issue.
Hereās a feature request Iāve made for the ability to shift material hue separately from the part color, which natively offers the ability to recolor things like corroded metal, or the grout on bricks, as well as match part materials to recolored terrain materials.
Further, the new materials in the old beta build had the ability to mask parts of the albedo to keep the original color (e.g. for brick grout) and I think this is also currently in use for the brick material. This is a very important feature for us as developers because we will also obviously want to make our own materials for brick, tile, etc.
Will we be getting access to something like this?
This would allow us to make materials like corroded metal, and further if paired with the previous feature request would allow us to have two-toned materials which dramatically increases the reusability of any one material (i.e. change the color of the corrosion separately from the metal underneath).
It would be amazing if we could have more transparency on where these features are going and plans so we can give continuous feedback, rather than it all coming out as a surprise months later when Roblox is tired of working on this and wants to pivot to something else for the next 2 years.