Conversion isn’t a problem because I use GIMP, which can export any image format. My goal here was to export with TGA instead of PNG to attempt to fix another issue.
Well this isn’t really a bug… why you may ask?
Well .TGA files aren’t supported, so it’s just a different way of saying it isn’t supported or it couldn’t handle it. Stick with PNG, JPG, or JPEG I think it’s called.
It’s a bug because it should gracefully handle the error and tell you that .tga is not accepted. There is no clear indication to the user. This is the bug.
When I go to upload audio/decal, I have only 2 options that work, those are the 2, Any fails to upload (gets declined/privates afterwards) so I said in my post that this was a theory, but it’s highly possible.
You said nothing about it being a theory. I would go as far as to say it’s extremely unprobeable, and going back to the original topic, this is a bug, not a feature.
Our engineers are still working on it, I don’t have any updates at the moment, unfortunately.
But as a workaround for now, you can convert the file to a PNG with the same transparency, and it should work.
Will come back with a reply as soon as I have news, thanks for your patience!
I have had the same issue [receiving the 400 bad request page] while uploading .pngs for months.
Been seeing this issue as well, for months. Whenever I run into this, I just go back to the Create page [hitting it at the top of the screen] and then continuing to re-upload the object. Sometimes it takes 3-4 times uploading to finally get it through.
Thought maybe it was an issue with file sizes [PNG & TGA are bigger than JPG & GIF], however even when I just tested a 28 kb TGA causes it to reliably 400 error.
This is causing major blockers for me recently as well, since we can’t upload TGA files in Studio either, as of 5/18/22. Issue has been ongoing since at least 5/07/22
Just did a tga texture upload on the new dashboard today and it’s still not working. However, it’s possible to upload tga textures through studio with the asset manager.