I found this posterization script and I realized if I put a BlurEffect it makes a low quality image
The problem is that I want to have more normal colors instead of this blue tint everywhere. So if possible more colors.
I tried editing it contrast and saturation doesn’t do anything really color wise and editing the backgroundtransparency of the Frame makes the contrast higher and removes this low quality effect with the blur.
What I am trying to get (color wise) maybe slightly less quality:
Before adding BlurEffect
It is too detailed and I want a old camera/low quality feeeling
Here is the script
for i,v in ipairs(game.Lighting:GetChildren()) do
if v:IsA("ColorCorrectionEffect") then
v:Destroy()
end
end
local CCE = Instance.new("ColorCorrectionEffect")
CCE.Brightness = -1
CCE.Contrast = 100
CCE.Saturation = -0.1
CCE.Parent = game.Lighting
local Part = Instance.new("Part")
local Gui = Instance.new("SurfaceGui")
local Frame = Instance.new("Frame")
Part.CastShadow = false
Part.CanCollide = false
Part.CanQuery = false
Part.Anchored = true
Part.Size = Vector3.new(49.15, 32.2, 0.001)
Part.Transparency = 1
Part.Name = "ContrastPart"
Part.Parent = game.Workspace
Gui.Face = Enum.NormalId.Back
Gui.LightInfluence = 0
Gui.Adornee = Part
Gui.Parent = Part
Frame.BackgroundColor3 = Color3.fromRGB(128,128,128)
Frame.BackgroundTransparency = 0.015
Frame.Size = UDim2.fromScale(1,1)
Frame.Parent = Gui
game:GetService("RunService").RenderStepped:Connect(function()
Part.CFrame = workspace.CurrentCamera.CFrame * CFrame.new(0,0,-0.101)
end)
How would I change this to get the effect if possible?
original: