I feel as though the underwater fog is better than the current fog system for the fog property simply because it’s in 360 degrees of the player instead of only on parts that are with in the player’s view.
I also think there should be some kind of property that allows developers to have the fog have a max and minimum opacity level, relative to the player’s position.
I agree. This is something that has been bothering me for a while, and if I remember right, the new ‘Future is Bright’ lighting system that’s coming soon will fix that.