There’s no reason to know the platform. This has been outlined by stravant before.
Even if the user does have a touch-enabled PC, they won’t have the touch-based Roblox interface, because that’s only for ‘mobile’ clients. So how weird is it going to be, holding your laptop like a gorilla and using both the keyboard, mouse, and screen?
I believe that the ChatScriptCore checks if one of the axis of the client’s ViewSize (Don’t remember which one) is < 600 to determine if the user is on a mobile device or not.
[quote] There’s no reason to know the platform. This has been outlined by stravant before.
Even if the user does have a touch-enabled PC, they won’t have the touch-based Roblox interface, because that’s only for ‘mobile’ clients. So how weird is it going to be, holding your laptop like a gorilla and using both the keyboard, mouse, and screen? [/quote]
Not true. Since you also have Tablets that are a combi. Like a Tablet with a Keyboard. I want to know the platform, so that I can still determine how much the User can handle. And I would like this to be unlocked for debugging purposes.