Using a ProximityPrompt to activate a Dialog Instance

would it be possible to activate the dialog pop up (choices and the chat bubbles) using a proximity prompt?

There is no possible way of doing it. I searched the dialog instances documentation and found nothing.

You have to make it yourself.
You can make it reply by using this:

And maybe you could get the actual GUI by looking through core GUI or player GUI when a dialog is active but you would have to code it yourself.

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